Friday, December 31, 2010

Update - Royal Envoy strategy guide - level 61!

I've added level 61 to my Royal Envoy strategy guide!

It was a real challenge finding a solid, surefire method of achieving the gold seal on this one, but I finally came up with a solution for finishing the level with a bit of juice left in the timer. Enjoy!

Wednesday, December 29, 2010

Updated my Royal Envoy strategy guide!

My Royal Envoy strategy guide seems to be helping people, so I've decided to add more levels to it as I have the opportunity.

Today, I added level 63, the last level of the game. I'll probably continue working my way backward from there.

"What is this...Royal Envoy?" you may ask.

Read my review to find out!

Sunday, December 26, 2010

Deals - Lost Realms: Legacy of the Sun Princess and Puppet Show: Mystery of Joyville $2.99 this week!

I hope you all had a great Christmas!

Here's the Catch of the Week for December 27 - January 2!

PC: Lost Realms: Legacy of the Sun Princess is a hidden object game.

Mac: PuppetShow: Mystery of Joyville is a hidden object game.

To get these games for $2.99, click the appropriate image below!

PC users
Mac users

Monday, December 13, 2010

Deal - Haunted Hotel on sale for $2.99 this week!

The Catch of the Week for December 13 through 19 is Haunted Hotel!

This is a hidden object game.

My wife and I played this one a while back. I can only recommend it if you understand two things first:
  1. The story is poorly written and makes little sense.
  2. The game will only appeal to HOG junkies, because there is nothing special about it. You just hunt for stuff.
There are a few puzzles in the game, and those are the funnest part, for me.

To get the game for $2.99, click the image below!

Mac users click here!

Saturday, December 11, 2010

How minor flaws can ruin a casual game.

I have tested scads of casual games. New games are released every single day, and yet I buy very few of them.

I have identified a category of game that I call "Great game, if it didn't have this minor flaw." Many are the times when I was close to purchasing a game, but decided against it on account of a minor flaw.

Minor flaws have amazing power. They can make or break the purchase, and can often be the difference between satisfaction and agony.

What do I mean when I say, "minor flaw"? I mean, some feature that is small in scope or principle. This is contrasted with big flaws, such as "way too short" or "terrible artwork."

Let me give you some examples that I thought of this morning. I'll begin with the king of all tragic minor flaws.

My Kingdom for the Princess 1 and 2

Here was a game with interesting mechanics and nice graphics, with some strategy and time management. But it wasn't long before I cringed at the realization that you can't chain your actions. Many time management games build in a chaining feature, so that you can plan ahead while your character is carrying out her actions. But this game, which so obviously needs chaining, lacks this feature. A few levels without this feature had me bailing and uninstalling what was otherwise a pretty cool game.

Then, they released a sequel. "Maybe they heard the complaints from the community and allowed chained actions this time!" we all thought. But it was not to be. Again, they denied us the sweet freedom of chained actions. How could they make this blunder twice in a row? Was the feature that hard to build in? For this reason, I bailed on both games.

Robin's Quest: A Legend Born

There are many games that fall into this category, but Robin's Quest is the first game that came to mind.

The flaw: The game is too easy.

The game was beautiful, with nice music, a clean interface, and a variety of tasks to accomplish. But there was very little challenge. If I'm going to spend money on a game such as this, I want it to make my mind work. Breezing through a game doesn't offer the kind of mental challenge that I'm looking for. The puzzles should have been more plentiful and more difficult. With a bit more difficulty, this game could have been really cool.

A second little quibble: It certainly didn't help that Robin was a woman either. I'm not against female characters - I've played dozens of games in the female protagonist role, which is fine with me. But this is a Robin Hood story, so it should be about a man. But this developer wanted to conform to the feminist culture in which we live, casting Robin's husband as a helpless whelp trapped in prison, while his heroic wife escapes from prison and works to save him. In a culture that feminizes and degrades men enough as it is, this game certainly doesn't help matters.

Enlightenus II: The Timeless Tower

I liked the first Enlightenus game (read my review), but was disappointed when I played the sequel.

The flaw: The game was too much like the first game.

I was hoping for some changes and twists to make the sequel fresh. But the developer didn't deliver. Sure, there were some tiny differences, but the game was mostly just an extension to the first game. The mechanics felt just the same, and even the music was recycled. I didn't feel like continuing with more of the same old stuff, so I abandoned this game.

There are cases where doing the same thing over again works out wonderfully, as long as appropriate changes are made. For example, Luxor 3 was an awesome marble popper. Luxor: Quest for the Afterlife was mechanically very similar, keeping every good element from Luxor 3. But they changed things like story, how the marketplace looked, and how you traveled around the map. They even added a battle mode. This is how sequels should work. The Drawn series also did this very well. (I'm still writing my review of Drawn: Dark Flight.)

Farm Frenzy 3 Series

I loved Farm Frenzy and Farm Frenzy 2. Those games did everything right. Even Farm Frenzy Pizza Party was fun, if you didn't mind a rehash of FF2.

Then, Farm Frenzy 3 was released. They had updated the graphics and interface with some new polish, and would eventually start moving into more unique and varied settings. The game also introduced a new female protagonist who would remain the focus of a storyline, which had never been a part of previous FF games. (Need I explain why the developer would introduce this new character? Or why the character was young, blonde, and female? Sex sells, folks. Even on the farm, apparently. *sigh*)

This new Farm Frenzy game engine spawned numerous FF3-based sequels, including:
But there was one minor flaw: incredibly long load times.

As much as I've wanted to enjoy these new FF games, the load times are longer than they need to be. When you're testing a demo and counting the minutes, you can't sit there waiting...waiting...waiting...

I also noticed that the game will sometimes hang for just a split second when a bear is about to fall into the scene. Little glitches like that, and the introduction of the nubile female character (read: cheap marketing strategy), have kept me from investing in these games.

So, what about you? Have you ever run into ruinous little flaws in games that would otherwise be good games?

Monday, December 6, 2010

Deal - Mystery Chronicles: Murder Among Friends on sale for $2.99 this week!

The Catch of the Week for December 6 through 12 is Mystery Chronicles: Murder Among Friends!

This is a hidden object game.

To get the game for $2.99, click the image below!

Mac users click here!

Monday, November 29, 2010

Deal - Love and Death: Bitten on sale for $2.99 this week!

The Catch of the Week for November 29 - December 5 is Love & Death: Bitten!

This is a hidden object game.

To get the game for $2.99, click the image below!

Mac users click here!

Wednesday, November 24, 2010

News- Mystery Case Files: 13th Skull!

Some of you remember my glowing reviews of MCF: Return to Ravenhearst and MCF: Dire Grove. Big Fish Studios has been making some excellent HOG/Adventure games in recent years.

Tomorrow, they release their new Mystery Case Files game to the public: 13th Skull. (For now, you can only get the collector's edition.)

Want to see a trailer for the game? You can watch it here!

The story appears to involve an old pirate legend in Louisiana. Where pirates are involved, I'm there. (Well, the romanticized treasure-hoarding kind, at least. Yo ho.)

You know I'll be downloading this one!

Tuesday, November 23, 2010

Deal - Hotel Dash: Suite Success on sale for $2.99 this week!

The Catch of the Week for November 22 - 28 is Hotel Dash: Suite Success!

This is a time management game.

To get the game for $2.99, click the image below!

Mac users click here!

Friday, November 19, 2010

Luxor: 5th Passage - tragic disappointment!

Yesterday morning, I posted about how excited I was to discover that a new Luxor game had been released. So, last night, I finally had the increasingly rare opportunity to sit down and spend a few minutes gaming. I fired up Luxor: 5th Passage, ready to enjoy some excellent gaming.

I was very disappointed, and a bit shocked.

To me, Luxor 3 and Luxor: Quest for the Afterlife were as close to perfect as any casual game can get. They abandoned the mediocre marble popping of the first three Luxor games, and made the enterprise into something really special. Now, imagine that these two games had never been released. Imagine that the developer (MumboJumbo) had never upgraded their programming, style, and presentation to create the awesomeness that we saw in these last two Luxor games.

Well, for a reason that I can't fathom, on this new game, the developers chose to revert to the old-school production values of the first three Luxor games! From the moment that the game opened to the menu screen, I could tell that something was wrong. It looked half-baked from the get-go.

This game uses the old versions of
  • the marbles
  • the interface
  • the scarabs that push the marble chains, and
  • the look of the levels.
The music, sound effects, and graphics have lost their shine, as if they were created 2 years ago (with the exception of some of the standard sound effects that never change).

They even brought back limited lives! It's like I'm playing the first game in the series. What was MumboJumbo thinking?!

They even tried to cover up their slop by introducing new power-ups and a new Blast mode. They also incorporated some levels from previous Luxor games that are thought to be player favorites. None of these features save the game.
Additionally, they scrapped the Puzzle mode, which was one of my favorite features of the previous two games.

I couldn't play more than 3 or 4 levels before I quit and opened Luxor: Quest for the Afterlife just to remind myself that the series used to be excellent.

Why does this matter so much to me as a gamer? A few reasons:
  1. I have a detailed and picky eye for quality, and this game lacks it.
  2. I had come to trust MumboJumbo, and they didn't deliver. I imagine that with the current economic struggles, they wanted to cut costs, and so reverted to the old, unpolished style, hoping fans wouldn't notice.
  3. The graphics look grainy, and you can't adjust the resolution.
  4. The controls feel jerky and hesitant.
  5. When marble chains are approaching the exit, the marbles don't load into the shooter in as nice of a pattern as before.
So, if you loved Luxor 3 and Luxor: Quest for the Afterlife like I did, I advise you to skip this new game.

To see why I loved the previous two games so much, read my reviews:

A cause for giddiness - Luxor 5!!

It's not all that often that something can really get me giddy inside, especially in the current world of casual games.

This morning is one of those increasingly rare occasions.

I just saw that Luxor: 5th Passage is coming out on Big Fish tomorrow. From the look of it, this is more of the same greatness we saw in the two previous Egyptian marble-popper games: Luxor 3 and Luxor: Quest for the Afterlife.

If you loved these games as much as I did, you might want to go grab your download tomorrow!

If you want to know what I'm talking about, you can read my reviews here:

Wednesday, November 17, 2010

Deal - Veronica Rivers: Portals to the Unknown for $2.99 this week!

The Catch of the Week for November 15 - 21 is Veronica Rivers: Portals to the Unknown!

This is a hidden object game.

To get the game for $2.99, click the image below!

Mac users click here!

Monday, November 8, 2010

Deal - Strange Cases: The Tarot Card Mystery for $2.99 this week!

The Catch of the Week for November 8 - 14 is Strange Cases: The Tarot Card Mystery!

This is a hidden object game.

To get the game for $2.99, click the image below!

Mac users click here!

Monday, November 1, 2010

Deals - Reincarnations: Awakening and Lost in the City for $2.99!

Here's the Catch of the Week for Nov 1 - 7!

PC: Reincarnations: Awakening is a hidden object game.

Mac: Lost in the City is a hidden object game.

To get these games for $2.99, click the appropriate image below!

PC users
Mac users

Wednesday, October 27, 2010

Review - The Fifth Gate!

I like when a game has a really unique set of mechanics, which is why I bought and played The Fifth Gate. Although, I have to admit, as unique as these mechanics are, this wasn't the first game to employ them. In fact, this game ripped off an older game: Magic Farm, which I reviewed a while ago.

Because of the similarities between the two games, I think this review will be more of a comparison than a standard review. I'll attempt to identify the positives and negatives of The Fifth Gate's approach to this style of flower husbandry.

What I liked

  • Lovely scenery
  • Addictive gameplay
  • Potion making
  • Interesting plants

What I didn't like

  • No experience system
  • Weak story
  • Forced advancement

Quick Plot

Plant and harvest flowers to create potions to give to a witch lady who is forcing you to work for her. Oh, and you play young Jane Seymour (not really, but doesn't that girl look like her?).


Time Management: This game is a fast-clicking time crunch. I'll summarize it like this:
  1. Start the day.
  2. Harvest flowers as they bloom.
  3. Water the plants as they become thirsty.
  4. Attack pests as they come to eat your plants.
  5. Do all of this as quickly and completely as you can before the day ends.
In between levels, you may:
  1. Take on new quests from the witch lady.
  2. Use your harvested flowers to make potions.
  3. Sell potions for gold.
  4. Use gold to buy
    • upgrades for your fountain, watering can, flower basket
    • new plants, or
    • magic potions (power items that give you a boost when the pressure is on).

A standard level. Water and gold in the lower right.
Timer and flower basket in the upper left. Fountain in the lower left.

Of course, as the game progresses through the 5 gardens, the difficulty will increase. More numerous and difficult pests will arrive, and you'll find yourself planting, harvesting, and watering more plants at a more rapid-fire pace. The game will certainly keep you on your toes. Well, maybe not your toes, but it will make you sit up in your chair. Okay, maybe not, but it will at least make your shoulders tense up.

Comparisons to Magic Farm

In Magic Farm...In The Fifth Gate...
You have a pet who helps you.You don't have a helper.
You gain experience points to improve.There is no experience system.
You receive quests from various characters.You only receive quests from the witch lady.
You can complete quests on your own schedule.You have to complete quests according to the witch lady's schedule.
There is no "expert" goal for quests.You can complete each quest quickly to achieve an "expert" goal for that quest.
The mood and music are chipper and bright.The mood and music are more somber and new-agey.
The English is very awkward and poorly written.The English is fine.
You almost never get to keep your earnings from one garden to the next.You never get to keep your earnings from one garden to the next.
Late in the game, you can no longer return to some of the earlier gardens.You can always go back and repeat any quest for any garden.
The story is fleshed out, with ups and downs.The story is relatively vapid and minimalistic.
You use your flowers to make bouquets.You use your flowers to make potions.
You are limited to choosing from 4 available bouquets at a time.You are limited to choosing from 10 available potions at a time.
You get good graphics.You get better, shinier graphics.
You earn trophies by accomplishing various feats.You earn trophies by accomplishing various feats.

The level map.
The mirrors at the bottom represent the levels for the garden you're on.


Addictive: This game is hard to stop playing. It'll be late at night and you'll be saying, "Just one more level." even though you've already said that 13 times. I wonder if the addiction factor is related to the short levels? Or the reasonable goals you are always working for? Just a couple more of a certain flower and you'll be able to finish that sweet potion you've been working on. Just two more levels and you'll move onto the next garden. A little more gold and you'll be able to upgrade your flower basket. And on it goes.

Potion making: I don't know why this is so fun, but it is. You decide which flowers go into which potion. But even if you don't have every flower you need, that's okay. You can use up as many as you have, and the potion will fill up part way. This means you don't have to keep lots of flowers in your basket, taking up valuable space. In between levels, you can use up most of your flowers on partial potions. Once you finish a potion, it'll go on your sale shelf and you can earn gold for it. The potions look cool, and have weird or silly magical names like "Sneezing Potion."

The potion-making room.

Plant types: There was some cool plants in this game. You could buy a watering plant that gives you extra water every time it blooms. One great plant was this crystal that, when you click it, all of the pests are immediately drawn in and frozen in ice, so they're easy to destroy all at once. There's a butterfly plant that allows you to increase the maturity level of one of your plants (although, you still can't use this unless the next level for that plant has been unlocked....).

There are also some great magic potions you can buy to help you work. One of these is a destroy-all-pests potion. One is a water-all-plants potion. The other is a harvest-all-plants potion. All of these are extremely helpful. You can only have 2 at a time. They each have something like 6 uses. And you have to pay for the slots to store them in your garden. But they're worth it, once you can afford them. And they are essential late in the game.

The trophy room.


Big bug: My wife ran into a technical bug on her game. During the last garden in the game, the game started taking all of her gold away, making it impossible to water her flowers or do anything else. Big Fish had no fix for the issue. Other people have reported the same issue. If this happens to you, contact Big Fish support to see if they have a fix yet. If not, they might compensate you in some other way.

Story: The story in this game is nearly absent. And even what little story exists is boring and silly.

Forced progress: In Magic Farm, you could take your time and pursue various quests at your own pace. If you wanted to build up your farm for a while, you could. And you could receive quests from multiple people at a time. In this game, you receive quests from one lady, and you are really forced to keep moving. It's just not as fulfilling.

No experience system: In Magic Farm, you earned experience for everything you did on the farm, and you could advance both your skills, and the skills of your dragon familiar. This growth factor was good incentive to play well. It offered improvement. In this game, there is no experience system. They simplified the mechanics of Magic Farm without offering many beneficial additions (except maybe graphics).

Suitable for the family?

My wife liked the game until it glitched.

The children gladly stood by, calling out when I needed to attack a particular pest. They like anything with little creatures, and this game is no exception.

There's a witch in the game, but she is supposed to look deceptively attractive, I think. So there's nothing scary in the game. There are no voice-overs or scary sounds either.

The family man's final ruling

I have a hard time settling on a rating for this game, honestly. I found plenty of nitpicks, but the game really was engaging and kept me busy for a long time. The same mechanics that were fun in Magic Farm are fun in this game. And I did like the graphical presentation even more in this game. I also liked the way potion-making worked more than I liked how bouquets worked in Magic Farm. So while part of me wants to give the game 3 stars because it isn't quite as good as Magic Farm, I also want to give it 4 stars because it was a fun game. But it didn't have all of the qualities of a 4-star game, so I think I have to go with 3 stars. This means the game is average in terms of fun. There are great things about it, but also flaws. I recommend the game, but I recommend many other games more.

You'll like the game if...

  • You liked Magic Farm
  • You like fast-clicking time management
  • You like gardening games
  • You like games that you can play in short bursts

You won't like the game if...

  • You get stressed out by tracking lots of things on the screen simultaneously
  • You don't like time pressure

My rating:

If you want to play The Fifth Gate, click below:


Monday, October 25, 2010

Deals - Mystery Age: The Imperial Staff and Mystic Diary: Lost Brother for $2.99 this week!

Here's the Catch of the Week for Oct 25 - 31!

PC: Mystery Age: The Imperial Staff is a hidden object game.

Mac: Mystic Diary: Lost Brother is a hidden object game.

To get these games for $2.99, click the appropriate image below!

PC users
Mac users

Tuesday, October 19, 2010

Deal - Avenue Flo for $2.99 this week!

The Catch of the Week for October 18 - 24 is Avenue Flo!

This is an adventure game.

To get Avenue Flo for $2.99, click the image below!

Mac users click here!

Saturday, October 16, 2010

Deal - Big Fish weekend sale - games for $4.99!

If you hadn't seen yet, I'll tell you now!

This weekend, all of these games at Big Fish are marked down to $4.99!

If you've been considering any of these, now might be the time to nab them.

I hope you're all having a great weekend!

Tuesday, October 12, 2010

Deal - Drawn: The Painted Tower for $2.99 this week!

The Catch of the Week for October 11 - 17 is Drawn: The Painted Tower!

This is a hidden object game.

If you haven't played this one yet, don't miss this deal! I consider this to be among my favorite casual adventure games. Want some convincing? Read my review!

And keep your eye out for my upcoming review of the sequel: Drawn: Dark Flight.

To get Drawn: The Painted Tower for $2.99, click the image below!

Mac users click here!

Saturday, October 9, 2010

All PlayFirst games for $4.99 this weekend!

Want a deal on games for the weekend?

Until Monday, Oct. 11, Big Fish Games is selling all PlayFirst games for $4.99!

You can get them all here!

Enjoy the weekend, folks!

Monday, October 4, 2010

Saturday, October 2, 2010

Drawn: Dark Flight - released today!

For those of you who are like me, today is a good day. Why is it a good day? Because Drawn: Dark Flight came out today in its non-collector's edition format!

I've really been looking forward to this game, since the first game in the series was one of the best casual games I've played.

Go download Drawn: Dark Flight today!


Monday, September 27, 2010

Deal - The Serpent of Isis for $2.99 this week!

The Catch of the Week for September 27 - October 3 is The Serpent of Isis!

This is a hidden object game.

To get it for $2.99, click the image below, and use the coupon code CATCH299 at checkout!

Mac users click here!

Friday, September 24, 2010

Review - Enlightenus!

I can imagine the game designer sitting down with his developer buddies one afternoon:

Designer: "Hey guys, I have a sweet idea for a new game. It'll blow your minds."

Developer buddies: "Oh yeah? Enlighten us."

Designer: "Wait a minute....Enlighten us. Enlightenus. Finally, a title for my game! w00t!"

If you're bored with the endless supply of half-baked HOGs, this game should offer you the change you've been looking for. So read on, and see what Enlightenus has to offer!

What I liked

  • Excellent graphics
  • Solid music
  • Adventure game elements
  • Object placement

What I didn't like

  • Repeated scenarios
  • Lackluster story

Quick Plot

Travel to somewhat magical places, collecting scattered fragments of some dude's books.


Object placement: This is the first game on the market to reverse the functionality of a cluttered scene. In your standard hidden object game, you're given a list of items to seek out with your eyeballs. In this game, you are instead given the objects, and your job is to place them correctly into the scene.

You are given a row of items at the bottom of the screen. When you mouse over an item, it displays the item's name. Clicking on an item will pick it up.

Then, when you hover the mouse over various areas and objects in the scene, names for those areas are displayed. In this way, you are assisted in finding matches. For instance, maybe I pick up the item called "steak" and then move the mouse around the screen. I see that the wolf in the scene is called "hungry wolf", so I click the steak on the wolf and *POOF* - they combine.

Once you do this sort of matching for every item in your inventory, the scene is completed, and you earn an emblem token that will be used on a puzzle somewhere nearby.

These item placement scenes make up the bulk of the game. You find them by walking around the environment, as you would in any other first-person adventure game. When you see a sparkling piece of paper attached to something, you click on it to play the item placement scene. Each scene is named after one of the author guy's stories.

You will visit each "story" a few times, with a different set of items each time (as in many HOGs).

The game is easy enough that you'll rarely need to use hints. But if you want them, you can find two in each scene. They show up as hidden cards with an "E" on them. Each one of these cards counts as one hint in your reserve, and they don't ever expire or refresh; you get to keep them until you use them.

Puzzles: You will have to solve a number of simple, but amusing, puzzles. I always enjoyed when one of these showed up. Many of them involve some form of connection-making, such as memory matching or deciding which items go with which season.

Inventory: You'll have an inventory containing items that you pick up in one location and use in another location. This is a standard adventure game feature.


This game scratches my adventure game itch in its overall presentation. The graphics are much like those of the old first-person adventure games of the 90s. You walk around in ambiently lit locations, where fascinating visuals greet you at each new turn. The environments were obviously designed with care and skill.

Also, there are a number of paintings in the game. I thought the artwork on these was excellent. There were clearly some pro artists on this game.

Music: Is the music great? No. Does it work well for the game? Yes. The music has a synth orchestra vibe to it, but unlike many casual games, it sounds like the composer was someone who knows what he's doing. The tranquil underscore, I think, complements the gameplay in a satisfying way.


Repeated scenes: I can't dock the developer too many points for this one, because most HOGs do this same thing: take you back to the same scenes you've already scrutinized. They think that changing the list of items will make it more bearable. After all, they spent all that time designing the scenery, so it only makes sense to get a little mileage out of it, right? Personally, I get tired of repeated scenes in this sort of game.

Let me soften this gripe by saying that I didn't mind it in this game quite as much because of the item placement mechanic. In this game, it can actually be fun to place items into those spots that you didn't get to interact with the first time through a scene. But still, 3 or 4 times through the same scene is just too many for my taste.

Story: "The heck?" This is my response to the story in many games, including this one. I admire the writer for trying to come up with something somewhat fantastical and literature-themed, but the execution left me bored. I think I kind of understand what happened. Or maybe not.

You see? I don't like that kind of story. I want to have a clear understanding of exactly what happened, how it worked out, and why my part in it was significant. I am admittedly slow in the mental department sometimes, but I'm pretty sure this story wasn't tied together very well. You may disagree. I hope you get more out of it than I did.

Suitable for the family?

Sure. My kids stood by watching, and enjoyed some parts of the game. There's nothing scary, shocking, or offensive. I can imagine your whole family appreciating this one. It'll appeal more to older kids, I think. There aren't many bright colors or cute things to watch, so little kids might lose interest more quickly. But that's good, right? Shouldn't they be out playing anyway?

The family man's final ruling

This game was a welcome change for me. HOGs these days are so yawn-inducing that the item placement mechanic of Enlightenus was very welcome. I think if there was more diversity in the item placement scenes, and in the music, then this game would have been even better. Then, hire a professional writer to make the story compelling, and you could have a really great game. I recommend this above most HOGs, even the newer, shinier ones.

So, while it loses points for lack of variety, the game was still beautiful, innovative, and kept me playing through to the end.

And, if you end up really liking this one, there is a sequel! It plays exactly like the first game in terms of mechanics and music, but with a new story and new scenery.

You'll get to solve many of these disc placement puzzles.

You'll like the game if...

  • You like HOGs
  • You like first-person adventures
  • You like a mellow gameplay experience

You won't like the game if...

  • You get bored by matching items with other items

My rating:

If you want to play Enlightenus, click below:

Monday, September 20, 2010

Deals - Treasure Seekers games for $2.99 this week!

Here's the Catch of the Week for September 20 - 26!

PC: Treasure Seekers: Visions of Gold is a hidden object game.
Read my review!

Mac: Treasure Seekers: The Enchanted Canvases is a hidden object game.

To get these games for $2.99, click the image below, and use the coupon code CATCH299 at checkout!

PC users
Mac users

Monday, September 13, 2010

Deal - Defenders of Law: The Rosendale File - $2.99 this week!

The Catch of the Week for September 13 - 19 is Defenders of Law!

This is a hidden object game.

To get it for $2.99, click the image below, and use the coupon code CATCH299 at checkout!

Mac users click here!