What I liked
What I didn't like
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Quick Plot
Picking up where the first game left off, you need to use art, magic, and puzzle-solving skills to help Iris overcome the dark evil that holds power over the city!Mechanics
Adventure: This game falls solidly into the adventure category. You are traveling around, solving puzzles and picking up inventory items.What pleased me so much is the fact that the game doesn't leave you clueless or floundering at any point, which is a guarantee in most standard adventure games. In this game, you typically have a pretty good idea about what to do, even if you get hung up for a short time.
Non-HOG: I highlight this because I was so glad this game wasn't a HOG. Most games on the casual scene these days are HOG-Adventures. In Drawn: Dark Flight, you're free from cluttered rooms and item lists. Ahhhhh.

Highlights
Puzzles: This game contained some of the most enjoyable puzzles I've ever encountered in an adventure game - and I've encountered a lot in my years as a gamer. Several puzzles are original in concept, which is exceedingly rare these days. So, puzzle fans, get ready for some fun.Graphics/Atmosphere: The graphics and mood are the same as they were in the first Drawn game. The fanciful locations will take you to another time and place, where magic is real and anything is possible. The hand-painted art style is masterfully crafted, and the cold, sad atmosphere is easily felt.
Music: As in the first game, the swelling, dreamy music does it's job to accompany you on your mysterious journey. The themes and instrumentation adequately convey the mood and emotion of the game and it's various scenes.

Issues
Puzzle bug: The only issue I ran into was a little bug. During a puzzle in which you have to shift and align a number of rotating pieces, some of the pieces became strangely oriented (perhaps between exiting the game and starting it again?), and I could never find a way to reorient them. I don't know what caused this, but solving the puzzle became impossible, forcing me to skip the puzzle.When my wife played this puzzle on her game, the pieces all stayed oriented just as they should, and she was able to solve the puzzle. I just happened to get a glitched save game, I guess.

Suitable for the family?
The game had great draw for both my wife and me.The kids were a little nervous about one or two characters and scenes - it's a pretty solemn and shadowy game, after all. Still, they enjoyed watching, and appreciated various elements of the story and scenery.
The fantastical elements will be attractive to children: things like gnomes, woodland creatures, and flying books.
The family man's final ruling
Excellent. Big Fish Studios has put excellent work into one more brilliant game. I was thrilled to be free from hidden object scenes in what turned out to be a pure adventure game - following clues, using inventory, and solving puzzles while experiencing an interesting story.The graphics are finely painted. The lighting, music, and ambience manage to pull you into Iris' magical world. Certain scenes made me pause and say, "Whoa." I also like the way that they worked music into the game as a story theme.
Perhaps best of all were the puzzles. The puzzles were original, engaging, and very fun to solve. Ever since the golden age of adventure games (with titles like 7th Guest, Obsidian, Black Dahlia, and Tex Murphy), great puzzles have been hard to come by. Most puzzles now are repeats of the same thing you've done in all of the other games. But in this Drawn sequel, you'll experience fresh, challenging new puzzles that will have your mental gears turning happily.
I liked this game even more than the first Drawn game. It was that good.
Here you have one of the best games of 2010, if not THE best. Get it, and prepare to be immersed in an artistic world of good and evil.

You'll like the game if...
You won't like the game if...
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| My rating: |
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Audio: Being a composer myself, I'm attentive to the goings on in the music section of the market. Right now, with the economy being what it is, developers are skimping on music. As you might guess, I think this is a bad idea. Many of my fondest gaming memories relate to the music and the mental images it can stir up.
One way for a developer to cut music costs is to hire a less-experienced or less-talented composer. You can almost always tell when they do this. Another way to cut costs is to provide fewer minutes of music.
In this game, you'll hear the same few tracks repeated frequently (that's how they cut costs), but I'm glad to say that they at least hired someone who knew what they were doing. The orchestral score is quite nice, and fits the mood of the game very well. It was pleasant accompaniment for the gaming experience.
And to make things even better, they hired voice actors, and good ones at that. Not only will you hear speaking, but you also get singing in this game. That's right. It's a video game musical! Between plot segments, you watch montages of still images depicting the characters and the topics about which they sing. I thought this feature was unique, fresh, and I was glad to have it.
One voice worth mentioning is the unseen British detective who accompanies you through the whole game, offering regular doses of commentary. I really liked this voice. It added to the immersion and gave a human element to the gameplay.
Hidden objects scenes: I've been weary of HOGs for a while, as regular readers will know, but despite this fact, I found this game worth my time. Primarily, this is because of the production values I've been speaking of. But, I will say that if I have to play hidden objects scenes, I like them to be done they way they were done in this game. You have a very manageable list of objects to locate, and they look really cool when you find them. And, of course, it helps to have the British guy talking to you as you search.
There are three more things worth noting.
Standard put-the-picture-back-together puzzle.




was like something out of a nightmare, Dire Grove is more like something out of the X-Files. The story in RtR left me wishing could repress it, while the story in Dire Grove is merely spooky and mysterious, in a way that allowed me to feel like my mind was safe.
I'm sure you'll have at least one unsettling "WHAT THE HECK?!" moment in the game, but it's still comparatively mild, and rather fun.
These surprise moments are likely to show up when you least expect them, so again, I advise you to avoid playing with small children nearby. Some of the content could easily disturb little minds.





to time, but there isn't a whole lot here to interest them. There are some ghosts in the game, which might spook some kids out. The ghosts are just wispy, glowing forms floating around, and you do get rid of them. My kids watched the ghosts and didn't seem to be bothered. Other than that, I can't remember anything scary, disturbing, or thematically inappropriate.











New sailing feature
