Showing posts with label combined objects. Show all posts
Showing posts with label combined objects. Show all posts

Friday, September 24, 2010

Review - Enlightenus!

I can imagine the game designer sitting down with his developer buddies one afternoon:
Designer: "Hey guys, I have a sweet idea for a new game. It'll blow your minds."
Developer buddies: "Oh yeah? Enlighten us."
Designer: "Wait a minute....Enlighten us. Enlightenus. Finally, a title for my game! w00t!"
If you're bored with the endless supply of half-baked HOGs, this game should offer you the change you've been looking for. So read on, and see what Enlightenus has to offer!

What I liked

  • Excellent graphics
  • Solid music
  • Adventure game elements
  • Object placement

What I didn't like

  • Repeated scenarios
  • Lackluster story

Quick Plot

Travel to somewhat magical places, collecting scattered fragments of some dude's books.

Mechanics

Object placement: This is the first game on the market to reverse the functionality of a cluttered scene. In your standard hidden object game, you're given a list of items to seek out with your eyeballs. In this game, you are instead given the objects, and your job is to place them correctly into the scene. You are given a row of items at the bottom of the screen. When you mouse over an item, it displays the item's name. Clicking on an item will pick it up. Then, when you hover the mouse over various areas and objects in the scene, names for those areas are displayed. In this way, you are assisted in finding matches. For instance, maybe I pick up the item called "steak" and then move the mouse around the screen. I see that the wolf in the scene is called "hungry wolf", so I click the steak on the wolf and *POOF* - they combine. Once you do this sort of matching for every item in your inventory, the scene is completed, and you earn an emblem token that will be used on a puzzle somewhere nearby.
These item placement scenes make up the bulk of the game. You find them by walking around the environment, as you would in any other first-person adventure game. When you see a sparkling piece of paper attached to something, you click on it to play the item placement scene. Each scene is named after one of the author guy's stories.
You will visit each "story" a few times, with a different set of items each time (as in many HOGs). The game is easy enough that you'll rarely need to use hints. But if you want them, you can find two in each scene. They show up as hidden cards with an "E" on them. Each one of these cards counts as one hint in your reserve, and they don't ever expire or refresh; you get to keep them until you use them. Puzzles: You will have to solve a number of simple, but amusing, puzzles. I always enjoyed when one of these showed up. Many of them involve some form of connection-making, such as memory matching or deciding which items go with which season. Inventory: You'll have an inventory containing items that you pick up in one location and use in another location. This is a standard adventure game feature.

Highlights

Graphics:
This game scratches my adventure game itch in its overall presentation. The graphics are much like those of the old first-person adventure games of the 90s. You walk around in ambiently lit locations, where fascinating visuals greet you at each new turn. The environments were obviously designed with care and skill. Also, there are a number of paintings in the game. I thought the artwork on these was excellent. There were clearly some pro artists on this game.
Music: Is the music great? No. Does it work well for the game? Yes. The music has a synth orchestra vibe to it, but unlike many casual games, it sounds like the composer was someone who knows what he's doing. The tranquil underscore, I think, complements the gameplay in a satisfying way.

Issues

Repeated scenes: I can't dock the developer too many points for this one, because most HOGs do this same thing: take you back to the same scenes you've already scrutinized. They think that changing the list of items will make it more bearable. After all, they spent all that time designing the scenery, so it only makes sense to get a little mileage out of it, right? Personally, I get tired of repeated scenes in this sort of game. Let me soften this gripe by saying that I didn't mind it in this game quite as much because of the item placement mechanic. In this game, it can actually be fun to place items into those spots that you didn't get to interact with the first time through a scene. But still, 3 or 4 times through the same scene is just too many for my taste. Story: "The heck?" This is my response to the story in many games, including this one. I admire the writer for trying to come up with something somewhat fantastical and literature-themed, but the execution left me bored. I think I kind of understand what happened. Or maybe not. You see? I don't like that kind of story. I want to have a clear understanding of exactly what happened, how it worked out, and why my part in it was significant. I am admittedly slow in the mental department sometimes, but I'm pretty sure this story wasn't tied together very well. You may disagree. I hope you get more out of it than I did.

Suitable for the family?

Sure. My kids stood by watching, and enjoyed some parts of the game. There's nothing scary, shocking, or offensive. I can imagine your whole family appreciating this one. It'll appeal more to older kids, I think. There aren't many bright colors or cute things to watch, so little kids might lose interest more quickly. But that's good, right? Shouldn't they be out playing anyway?

The family man's final ruling

This game was a welcome change for me. HOGs these days are so yawn-inducing that the item placement mechanic of Enlightenus was very welcome. I think if there was more diversity in the item placement scenes, and in the music, then this game would have been even better. Then, hire a professional writer to make the story compelling, and you could have a really great game. I recommend this above most HOGs, even the newer, shinier ones. So, while it loses points for lack of variety, the game was still beautiful, innovative, and kept me playing through to the end. And, if you end up really liking this one, there is a sequel! It plays exactly like the first game in terms of mechanics and music, but with a new story and new scenery.
You'll get to solve many of these disc placement puzzles.

You'll like the game if...

  • You like HOGs
  • You like first-person adventures
  • You like a mellow gameplay experience

You won't like the game if...

  • You get bored by matching items with other items
My rating:

Tuesday, September 15, 2009

Here's mud on your face! - a review of Nancy Drew Dossier: Resorting to Danger

Before Nancy Drew Dossier: Resorting to Danger, my favorite casual game was Nancy Drew Dossier: Lights, Camera, Curses. Well, this new sequel is now my other favorite casual game. Read on to find out why!

What I liked

  • Top-notch music
  • Fun and original mechanics
  • Great story
  • Multiple endings
  • Mini games / puzzles
  • Excellent voice acting (for the most part)

What I didn't like

  • A few of the voices
  • The reward for achieving Master Detective rank
  • Short allotted time for bomb puzzles
  • Too short of game length! Give me more!

Genre

Adventure / Mystery / Object-combining

Quick Plot

Someone at the luxurious Redondo Resort and Spa is planting bombs. Your job as the illustrious girl detective is to track down the perpetrator. Which of the six mysterious suspects is responsible?

Highlights

Mechanics I love the original object-matching mechanic used in the Nancy Drew Dossier games. Most of the game puts you in one of many rooms where there are various objects to locate with your magnifying glass (mouse cursor). You hover the mouse around the room until it sparkles on some object or area, at which point you can click to reveal a usable feature of the room. You are told how many of these objects exist in each scene. As you find these objects, you can match them by clicking two of them in a row. If the match is successful, you earn points. If not, you get nothing and your points counter resets. With each successive correct match, the number of points you earn increases. For this reason, I always make sure to find every object in a room before attempting matches. It is too easy to make a mistake if you don't know what all of your options are. Once you've found all of the matches in a room, the game progresses. Puzzles and mini games Throughout the game you'll face various puzzles and mini games including (but not limited to):
  • Bomb-diffusing (connect one end to the other end, like the pipe game)
  • Mud masking spa clients (logical sequence puzzle)
  • Getting correct answers in conversations (requires you to be observant as you go)
  • Animal-catching
  • Riddle-solving
  • Unlocking various objects
Music You know I'm picky about music in games. Fortunately, Her Interactive has hired Matt Sayre to compose the music for the Dossier series. I respect Mr. Sayre. He's one of the few good composers out there working on casual games. The music is fitting and fun in both Dossier games. This helps push the game to the "great" category. Production The best thing about the Dossier games is the attention to quality. So many casual games feel as if they were thrown together, with a terrible lack of quality writing, editing, and English in general. In this game, the music, graphics, writing, voice work (except for maybe 2 exceptions) are all as good as it gets. It's so fun to play a game with a well-written story! Her Interactive has my confidence that they will always deliver the goods, whether it be with their adventure game series or their Dossier series.

Suitable for the family?

Yes. The kids really enjoy this game. The geniuses at Her Interactive put a recurring dog character in the game, which is perfect for drawing the attention of the little ones. Additionally, the game is always moving and changing, which keeps the halflings from growing bored.

The family man's final ruling

It doesn't get better than this, friends.
Go download Lights, Camera, Curses first, and then play Resorting to Danger. My main gripe is that, knowing how tricky it was to achieve Master Detective rank in the first Dossier game, I was very careful to avoid mistakes this time around so I could earn enough points to unlock whatever tasty morsels they had for me at the end. I was very disappointed. All that work turned out to be for nothing, really. Grrrrrrr. In my mind, Master Detective rank should unlock some great 10-minute movie to wrap-up the plot or show you what happened afterward or something. As it is, it was a huge letdown. The payoff for Master Detective rank was much better in the first Dossier game. In my mind, the reward should be spectacular. Couldn't Her Interactive have polished this element of the game just a bit more? On the other hand, they offered multiple endings this time around, which provides replay value. You may find yourself wanting to go back and play it again immediately, just to find out what happens in the other endings. So, this is as much fun and quality as you'll find on the casual game market.

You'll like the game if...

  • You like Nancy Drew games
  • You like solving mysteries
  • You like a variety of puzzles and mini games
  • You like a good story

You won't like the game if...

  • You don't like matching or combining things
  • You don't like Nancy Drew mysteries
My rating: