Showing posts with label economic. Show all posts
Showing posts with label economic. Show all posts

Tuesday, August 10, 2010

Review - Royal Envoy!

Where have all the great games gone? A lot of my favorite games are older ones (which means 1 or 2 years old in the casual games world) because the commitment to quality seemed to be generally higher back then. And yet, every so often, a developer will surprise me. Today, I review a new game that surprised me in a number of ways - a game that puts you in the role of the king's Royal Envoy!

What I liked

  • Superb graphics
  • Unique spin on the genre
  • Good music
  • Satisfying game length
  • High degree of polish
  • Perfect amount of challenge
  • Stays interesting
  • Subtle humor

What I didn't like

  • Character art

Quick Plot

Help to restore safe homes to the realm of Islandshire before the rainy season hits again!

Mechanics

Strategy: There aren't many casual games that immediately strike me as "strategy games." It wasn't long before I discovered Royal Envoy to be just that. Many building games offer some degree of strategy, but not like this game does. In your typical building game, such as the Build-a-Lot series or the Be Rich series, your goal is to finish the level within the allotted time. If you don't succeed, you have to play the level over. If you finish the level very quickly, you get an Expert rank. But in these games, the Expert goal is something extra to reach for, if you prefer the challenge. In Royal Envoy, all of the fun is tied into getting the equivalent of the Expert goal. It feels very similar to the Farm Frenzy games. In those games, half of the fun is in trying to figure out the particular sequence of actions that will earn you the Gold medal. That is exactly how Royal Envoy plays out. The developers have given a challenging, but reasonable, timer to each level. When this timer runs out, it just disappears and you can keep playing. But if you finish the level before the timer is out, you get the gold seal.
Pirate Island, with gold seals on all levels, as indicated by the stars.
So what's the point of achieving the gold standard? There are three benefits:
  1. The gold seal earns you lots of bonus points, which can earn you a higher rank, which earns you trophies.
  2. To unlock expert mode, you must complete all levels with a gold seal.
  3. Achieving gold is very satisfying, mentally. It's a sign of good strategy.
It's very obvious that the designers intended it to be this way. I don't even know if you can lose a level. I suppose you could get stuck without enough resources to continue, and be forced to restart a level. Strategic tips are offered between levels. These tips give helpful advice for achieving the gold seal. I think you'll find that a dominant portion of the fun is found in
  1. starting a level,
  2. looking over the level's goals, and
  3. devising a strategy for gold-seal success.
The timer doesn't begin until you give a command to a worker or tax collector (I'll explain these guys in a minute). So you can look over the level and its requirements with no time pressure. This allows you to study the level in advance, and to map out your plan of execution. Building: Once you have your strategy for a level, you begin building. This is similar to many other buildings games, in the tradition of Build-a-Lot. There are a number of slots on the screen where buildings or decorations can be constructed. Your objective is to meet the level's prescribed goals by
  • building (or tearing down) the appropriate buildings
  • in the best order
  • as quickly as possible.
You have two kinds of hirelings to serve you:
  • workers, and
  • tax collectors.
Workers do all the manual labor of building, chopping, digging, producing and demolition. Tax collectors are the little fellows who run to money-producing buildings to collect income. They also carry out negotiations with pirates and merchants. Workers and tax collectors live in the castle. The castle is the central building where all money and materials are dropped off after being collected. You can also hire extra workers and tax collectors in the castle. This costs money. Money and materials (wood) are the two resources you'll be working with. You collect both resources in a number of ways, and they are both used for multiple purposes.
How a level looks. At the top you can see money, materials, workers, tax collectors, and happiness.
Now, let me explain all of the buildings and their functions. You have 3 types of things you can build, and they don't have names (just images) so I'll classify them as houses, decorations, and resource buildings. The 5 types of houses, from smallest to largest are:
  • Cabin (makes the least money)
  • Cottage
  • Chalet
  • Villa
  • Mansion (makes the most money)
The 4 types of resource buildings are:
  • Sawmill: You pay money to receive materials.
  • Workshop: You pay materials to receive 10x more materials).
  • Market: You sell materials to receive money.
  • Bank: Accrues money every time you collect taxes. Money can be withdrawn.
There are 5 types of decorations. They add happiness to adjacent houses. The more expensive the decoration, the more materials you must spend to build it, and the more happiness it adds. (Incidentally, the most expensive decoration, the Statue, is a statue of the Playrix dragon. Playrix is the game's developer.) Every so often you can gain resources by other means, such as digging up buried treasure or chopping up brambles.
Every type of building. Top row: houses. Bottom row: resource buildings and castle.
Time Management: This is worth mentioning because the game is really a time challenge, if you play it as I've described earlier. You're trying to achieve goals as quickly and efficiently as possible. Still, for those of you who like the building aspect, but don't like racing against a clock, you can ignore the clock and go at your own pace. You just won't achieve the gold seal on each level, which is okay.

Highlights

Eye candy: How refreshing to play a game that bathes you in highly-polished graphics. The developers overlooked nothing in the graphics department. With the exception of the cut scenes, I was completely pleased with the game's visuals.
Each level is vividly colored, with animated scenery and highly detailed objects. I sat and admired the map of Islandshire for the pure fun of it. A series of pretty little islands is situated on a large expanse of sea. The rolling waves are gloriously colored, and each island has special animations that play when you mouse-over or click on it (once you've finished the island). You can see whales jump out of the water while the best music track of the game plays. The map spans beyond the edge of the screen, and when you scroll to the side, a navigator's wheel spins. It's wonderful. This is the sort of thing that really draws me in and begs me to keep playing the game. I thank Playrix for putting this kind of effort into the visual aesthetics.
The map of Islandshire. I wish I could live there.
Music: You know I'm almost always disappointed with the soundtracks for casual games. With a few qualifiers, I'll tell you that I did like the music in this game. Let me explain. There are 4 kinds of game soundtracks:
  1. Those that are so bad that you just turn the music off in the settings.
  2. Those that aren't great, but get the job done, so you leave the music on.
  3. Those that really help the game and sound good when playing, but don't hold up when listened to outside of the game.
  4. Those that are so good that you'd gladly listen to the music on your iPod.
Royal Envoy has a #3 kind of soundtrack. I really liked it in the game, but isolated on its own, it doesn't hold up. Also worth mentioning is that the music style surprised me. The game has a medieval sort of theme, with castles, men in livery, and wooden ships. And yet the soundtrack sounds like it would be more at home in a Build-a-lot game. I was expecting something more like the Be a King 2 soundtrack. But nope! You can expect a happy, modern style. And yet it works. After I got used to it, I happily hummed along while playing. Game length: One thing that really makes any game disappointing is too short of a length. I'm glad to say that Royal Envoy has the perfect length. You'll feel like you got your money's worth by the time you're done. The game has 60-something levels, all satisfying. If you complete the trophy room, you unlock Expert mode and have a chance to replay all the levels with even more challenging time limits. Humor: The game is cartoony, cute, and funny in its delivery. In between levels and when you complete islands, you'll view dialogue between characters. I laughed out loud when one character said: "What a skinflint! The owner of the balloon refuses to let us have it for free." That quote left me snickering for days.
An example of character art in a cut scene.

Issues

Cut scenes: Each time you finish an island, you view another plot-advancing animated cut scene. Personally, I thought the art style in these scenes was unattractive. All of the character art (with the exception of the girl) seemed strange to me. The animation was kind of awkward, too. Although, I will say that the voice work was good. They obviously hired experienced voice actors. Other than that, I can't think of any other gripes.

Suitable for the family?

Everything in here is cute, so you don't need to worry about any offensive or disturbing content. I was surprised to find that my kids actually liked watching a building game such as this. What they really liked were the little workers and tax collectors running around, and the beer-gut pirates. My little people gladly stood watching. They even helped me keep track of things I needed to keep an eye on!

The family man's final ruling

This was one of the best games I've played in a while. So much effort went into making it a polished product. The game is worth more than you're likely to pay for it, I think. The levels are all unique, always offering a strategic challenge. The graphics and music support the gameplay with a high-quality delivery. The game kept me interested right up until the end. Virtually every time you mouse over something in the game - buildings, people, trophies, islands - you'll get some interesting animated response. When you get to a level with a cave, try moving your mouse in front of the cave and see what happens! This is as good as casual games get. It's right up there with games like Luxor: Quest for the Afterlife and Ancient Quest of Saqqarah in terms of production quality. If you like building games at all, don't pass this up. The emphasis on strategy and resource/worker management gives it a completely different feel from other games in the genre. I would gladly play a sequel! By the way, I'm going to be writing up a strategy guide for some of the most difficult levels in the game, detailing a method for achieving a gold seal on each level. So keep an eye out for that. You may find it to be helpful if you get stuck on tricky level!
The best way to fill out the trophy room is by achieving gold seals on levels!

You'll like the game if...

  • You like building games
  • You like time management games
  • You like strategy games
  • You like colorful, cartoony games

You won't like the game if...

  • You don't like having to do a bit of strategizing
  • You don't like economic/building games
My rating:

Monday, March 15, 2010

Why settle for a measly old mansion? - a review of Be Rich

Did you play Build-a-lot? Let's just say you did. And let's say you wanted something similar, but different. That's where Be Rich comes in. Today I'll tell you what I thought of this money-grubbing real estate game!

What I liked

  • Freedom to choose building locations
  • Lots of levels
  • Graphics and interface
  • Upgrades

What I didn't like

  • Some very difficult expert goals
  • Limited selection of buildings

Quick Plot

Accomplish construction goals for cities all over the United States to successfully build up your real estate business.

Mechanics

Time Management: Each level has an Expert goal. To get the Expert ranking for a level, you have to finish it within a certain number of days. If you achieve the Expert goal, you get more prestige and money. If you don't achieve the Expert goal, you don't lose the level or anything. You simply don't get the minor benefits of Expert status. Building: This is a construction and money-making game. You'll build 3 types of buildings:
  • Houses
  • Buildings, and
  • Decorations.
Houses earn rent, Buildings are various types of shops and consumer attractions that earn extra income, and Decorations add value and attractiveness to Houses.
Mansion, Chateau, and Apartment Block - 3 high-end houses

Highlights

Freedom of Choice: In contrast to Build-a-lot, which forces you to build in designated lots, Be Rich instead gives you gridded areas. You can put a building anywhere on a gridded area, as long as it fits. This means that you get to decide exactly how your buildings are arranged in relation to each other, which affects how much money you can earn from a particular layout. Game Length: There are 40 levels in the standard game mode (Career Mode). This makes for a pretty good length. Then, to add in more gameplay, there is a Sandbox Mode. This gives you more of the same gameplay (levels with prescribed goals) but expands the territory beyond a single screen. In this mode, you can scroll across a broader territory. I haven't played all of the Sandbox levels, but there appear to be 6. And if you care to work for them, there are a number of trophies to earn, as in many time management games. These trophies appear on the map screen.
Level map and trophy room.
Graphics and Interface: The 2D graphics are colorful and detailed. Buttons are shiny, and buildings are cool looking. The interface is easy to use, so you won't find yourself confused. This game is nice to look at. The camera perspective is directly head on, with no angle, just like Hotel Mogul.
Upgrades: In a game that is otherwise fairly light on features, you are at least offered a bundle of upgrades. These can be purchased as you earn money for completing levels. Each upgrade adds a new building to your business empire, or adds a new section to your main office headquarters. These upgrades add bonuses to your gameplay, making levels easier. This shows up as things like quicker production and random rent checks popping up on houses.

Issues

Expert Rank: I often like to push for the
master goals in games like this. In the Farm Frenzy series, for example, I don't move onto the next level until I've achieved the Gold medal on the current level. In Be Rich, you earn Expert ranking on a level if you finish it in a certain number of days. For the first dozen or so levels, this was no problem. After that, it became a struggle. I got really close on a few levels, but most of the later levels had incredibly difficult Expert requirements. The bummer for me was that the game didn't compel me to work for it. Neither the gameplay nor the Expert reward were interesting or engaging enough to make me really desire that higher standard of achievement. It's my opinion that Expert goals in a game should offer valuable payoff for success. When I missed the Expert goal in this game, I just shrugged and moved on. Not Much Variety: I recently reviewed Coconut Queen. One of the great features of that game is the wide variety of buildings you can construct. But in Be Rich, you're limited to
  • 7 Houses
  • 5 Buildings, and
  • 5 Decorations.
And after a while, there were only about 3 House types I wanted to build. The various Buildings and Decorations still got frequent use though. A few more building options would have helped to keep my interest.
Your business empire. It grows visibly with each upgrade you buy.

Suitable for the family?

There's nothing either offensive or attractive to children in this game. The halflings watched me play sometimes, but usually asked me to switch to a different game.
Kids seem to gravitate to games with notable characters, and this game has none.

The family man's final ruling

The game is fun. It kept me playing until the end, and it was pleasant to look at. The music is mediocre and the English is poor and awkward at times. The story offers nothing meaningful, so I usually just clicked through the text. The best thing about the game is the freedom to choose where you place each building, so that you can make the building types interact for maximum profit. For instance, a movie theater benefits from having lots of Apartments next to it, and any building will earn more money if it's constructed on a premium lot. The worst thing about the game is the lack of variety or change. You're pretty much doing the same thing all game, and while it is fun, it didn't really shine in any way. I probably like it more than Build-a-lot, though. If you're going to try Be Rich, you might also want to try its sequel, which manages to boast an even more hedonistic title: Be Richer.
A standard level. This happens to be a wintery one. The stars indicate premium lots, which earn you more money.

You'll like the game if...

  • You like real estate and building games
  • You want more freedom of layout than Build-a-Lot offers

You won't like the game if...

  • You want lots of variety, features, and extras
My rating:

Tuesday, February 23, 2010

Hunks galore! - a review of Coconut Queen

You might have played the Build-a-lot or Be Rich series. But what if the levels were much larger, and you could put buildings anywhere you wanted to? Throw in a cartoony style, lots of subtle humor, an interesting story, and a tropical setting, and you've got Coconut Queen!

What I liked

  • Humor
  • Hawaiian flavor
  • Cartoony graphics
  • Building and economic mechanics
  • Lots of levels
  • Decision-making freedom

What I didn't like

  • I found one game-stopping bug

Quick Plot

Make Lui-Lui Island a successful money-making tourist attraction with the help of some muscly hunks.

Mechanics

Time Management: Each level has a timer bar. Once the bar fills up, your time is out. Your task is to accomplish all of your listed goals before the timer runs out. As opposed to other similar games, there is no "Expert" goal to work for on these levels. And, you know, I actually didn't miss this feature. The time limits seem just right. Some are more challenging than others, and if you fail, you'll probably have an idea of what to do differently next time. Building: This game is about construction and money-making. You'll build 3 types of buildings:
  • rental
  • commercial, and
  • outdoor goods.
Rental buildings house tourists and make money, commercial buildings just make money, and outdoor goods make rental buildings more attractive. Many buildings can be upgraded to be more valuable and more productive.
Constructing a temple next to a hotel. The dock makes both buildings more attractive.

Highlights

Theme: The tropical island theme permeates every part of the game, from the interface to the music to the dialogue. There's a distinct Hawaiian flavor that makes me want to go to the Tiki Room at Disneyland. In fact, that's exactly what the trophy room in this game is called - the Tiki Room. Features: By "features," I mean the little things that keep the game interesting. This includes
  • 5 locations with 10 levels each, and 1 location with 5 levels
  • 14 tikis to work for
  • Lots of upgrades and unlockable items
  • A good variety of buildings
  • Interesting plot
  • Clever and humorous dialogue
  • Unlockable free play mode for every area (no time limit, no goals)
The Tiki Room, with 2 tikis left to earn
Humor: This is one of the best parts of the game. The voice work and graphics help to give the humor a wonderfully entertaining presentation. The main thing that cracked me up were the hunks, and more specifically, the head hunk - Kane. (Strangely enough, they don't pronounce it "KAH-nay" as with the Hawaiian deity's name. Instead, they just say, "CANE" like the thing you walk with.) As you play, you receive your instructions and feedback from Kane. He's the one keeping a strategic overview of what's going on, while your job is to successfully accomplish the construction, buying and selling, hiring workers, clearing forests, and making the place attractive to tourists. Kane never fails to say things in the most amusing way. The game is jam-packed with subtle humor. The same applies to the workers that you send running around to do your bidding. Every time you assign a task to a worker (a hunk, that is, a muscly dude wearing nothing but a red cloth around his waist), he'll respond with some comment like
  • "More work! That's what I'm talking about." or
  • "I need no rest." or
  • "See these muscles? I made them myself."
The delivery of the lines is great. Whoever they got to voice this did a great job. Kane and the other hunks are pretty much clones of Kronk from Disney's The Emperor's New Groove. They look like him, and they speak in a similar manner. During the game, you'll have to deal with yuppies, surfers, and monkey infestations. Story: This game has a story. Every so often, you're given a cut-scene to show you how things are developing. And the story is actually interesting, and funny. Let me warn you though: you're left with a cliffhanger ending, which suggests that a sequel is coming. I'll talk more about this in the Issues section below. Cartoony Style: I mentioned before that the hunks look like Kronk. Well, the rest of the game has a cartoon style that also reminds me of The Emperor's New Groove. Fans of the movie should appreciate the art style here.
Liz and Kane

Issues

Progress-Stopping Bug: I figured out how to break the game, unintentionally of course.
You see, at the Yippi Kai Yeh Temple, you are allowed to clear the forest in the first level. But in the rest of the levels, the game doesn't allow you to use that tool anymore. This is the only time in the game where this happens. The reason is plot-related. So, on the first level, I cleared out some trees and built a cabana down by the water. Then, when Kane told me to plant new forest after that, I closed in my cabana with trees, not realizing that hunks can't access a building that is closed off in this way. But, by this time, my ability to tear down trees was disabled, so I was stuck. I could never get to that cabana to salvage it, sell it, or shoo the monkeys away from it. Therefore, I couldn't accomplish the assigned goals, and therefore, I couldn't proceed with the game. There is no fix for this. I had to start the game from the beginning. And Yippi Kai Yeh Temple was the 5th of 6 areas to complete. I was almost done with the game. Needless to say, the second time through the game, I cleared every single spot of trees off the map on the first level of Yippi Kai Yeh Temple. I recommend you do the same. You'll need the space. Story Ending Confusion: As it turns out, there are only 4 required areas for finishing up the storyline for this game. So, once you play Kaba Lui Park, don't expect more from the story, like I did. Having viewed the final story sequence, I went on from Kaba Lui Park to unlock the two optional areas: Yippi Kai Yeh Temple and Blue Moon Lagoon. I didn't realize these were "optional" levels, so there I was, eagerly plugging away, waiting to find out what happened with the rest of the story. I finished the final level of Blue Moon Lagoon and waited for the big closing scene...which never came. No, friends, we have to wait for the sequel to find out what happens. So, just remember, Kaba Lui Park is the last level of the game that matters for the story.
What a level looks like after some development. Upper left corner: Kane, your advisor Lower left corner: You, Liz, the Coconut Queen

Suitable for the family?

My wife hasn't played it, so I don't know if she'll like the game. She's not much into building games. My kids liked the game because of the cartoony cuteness. And they liked hearing the hunks saying their numerous funny lines. We would snicker together as the hunks bounded across the screen from one building to another. The kids also liked
pointing out crabs and butterflies for me to catch in my net, hearing the monkey sounds, and watching the hunks beat up sharks.

The family man's final ruling

Of all the building/real estate games I've tried, this is my favorite so far. The humor, the story, and the polished delivery made it a very enjoyable experience, even two times through!
Build-a-lot or Be Rich fans are might really enjoy the freedom you have in this game. You can build anywhere you want, and the levels are much larger than a single screen. This open-endedness allowed greater creativity in arranging your buildings. And because the story drew me in, I'm all ready to play the sequel now. What's going to happen?!

You'll like the game if...

  • You like real estate and building games
  • You like a tropical resort theme
  • You like subtle humor
  • You want more freedom than other building games give you

You won't like the game if...

  • You don't like having to race the clock (time management)
  • You don't like having to constantly track buildings, workers, and earnings
My rating:

Monday, December 21, 2009

Bring in the ostrich! - A review of Farm Frenzy 2!

You might remember my review of Farm Frenzy. Today, I will share my thoughts on the second game in the series: Farm Frenzy 2!

What I liked

  • The same excellent gameplay from Farm Frenzy
  • Improved 3D-looking graphics
  • Lots of levels
  • More upgrades than the first game
  • Unlimited mode

What I didn't like

  • I still wished there were even more upgrades
  • Still no ending to speak of

Quick Plot

Once again, manage the chaos of feeding animals, producing goods, and making money, with the additional task of sending an airplane into town to purchase necessary ingredients!

Features

  • 6 types of animals to buy (chickens, pigs, cows, ostriches, dogs, cats)
  • 4 types of goods to develop (eggs, pork, milk, feathers)
  • 19 items to build and/or upgrade in the shop
  • 19 awards to earn
  • 90 levels
  • Unlockable "Unlimited" mode
  • You control everything from a first-person perspective, rather than controlling one character from a third-person perspective (as is common in many time management games)
The map. The dots are levels.

Highlights

Like the first Farm Frenzy, this is an economic time management game. Gameplay The gameplay is just like the first Farm Frenzy game, with one new addition. This time, in addition to your truck, you also have an airplane that flies into town. Some of the items you make require additional ingredients which can only be shipped in from town. This is what the plane is for. Like everything else, the plane can be upgraded in the shop to go faster and carry more cargo. You might think this will add more headache to the game. I thought it would. But, like everything else, you get used to it, and you learn to incorporate it into your farming routine. Music This time, some of the music has a plucky bluegrass style. The level music was repetitive, happy music, as in the first game, but with a new melody and country style. Graphics This time around, the graphics are improved. They have more shading and such, giving it a more 3D look. I don't mind this new look at all. It's quite nice. Moar stawf! I was pleased to discover that this sequel gives us more stuff to do. There are more
  • levels
  • upgrades, and
  • animals.
The game has almost doubled the number of levels. And since the developers included one extra animal (the $70,000 ostrich), there are more buildings to purchase and upgrade. The ostrich is extremely expensive compared to every other animal (Not surprising really - have you ever seen the price on ostrich eggs? It's ludicrous.), but it also drops feathers that yield huge profit as you process them in your plants to make fans, hats, and dresses.
The hat-making factory.
Nevertheless, the one area where they didn't give us more is in the number of times you can upgrade each item in the shop. Being somewhat obsessive, I insist on getting Gold ranking on each level before moving onto the next. This leaves me with a constant supply of big money. As in the first Farm Frenzy game, you get to a point when you've purchased every upgrade in the shop and your wealth no longer does you any good. This is why I think they should have super pro upgrades for people who save up the huge wad of cash. It's just a letdown to have no reward for nailing the Gold reward on every level. One other little feature they added to this game is some little bonuses. These show up in the form of animals who pop into the scene for a brief moment, and then leave. You want to click on these animals before they disappear. Clicking on all of these animals that appear in the game should earn you an award in the awards room. Don't worry if you miss one. They show up multiple times. And finally, this game offers an Unlimited Mode. After you complete almost all of the levels in the game, you unlock a second mode of gameplay which, as the name would indicate, has no clear end goal. You jump in with nothing. Then, as you send bears into town and start buying chickens, you have a list of goals in the bottom corner. As you complete these goals, you earn stars. You use stars to make upgrades available. Then, with money, you purchase the upgrades. This goes on and on, with new goals appearing every time you complete another one. This mode is clearly for the enthusiasts who like the gameplay enough to put their skills to the test in such a manner. That includes me.
A level in progress.

Suitable for the family?

The kids, of course, had a great time watching this game, as with the first game in the series. There are cute animals romping all over the screen constantly. Dogs bark at bears, bears trash your work, and cats pick up all of your goods. There is nothing disturbing or weird in this game. It's just cute and colorful.

The family man's final ruling

I liked this game just as much as the first game in the series. The graphics are improved, and there's even more to track and accomplish. This is a great time management game for those who like producing, buying, and selling goods
. Everything about the game is polished. Let me warn you though, if you're going for the Gold ranking on every level, like I did, you're bound to run into some stumpers. I played some levels over and over without discovering a possible method of achieving Gold. I had to look up answers online for two levels, I think.

You'll like the game if...

  • You liked the first Farm Frenzy
  • You like strategic time management games
  • You like cute games
  • You like farm-themed games
  • You like economic games

You won't like the game if...

  • You prefer less strategy in your time management games
  • You prefer to control a character who runs around serving food
  • You don't want to track a whole lot of simultaneous activity
My rating:

Sunday, November 8, 2009

More egg solids! - a review of Farm Frenzy

Today, I review the oldie-but-goodie, Farm Frenzy! This was the first in a series of 4 Farm Frenzy games.

What I liked

  • Streamlined gameplay
  • Cute, colorful design
  • Lots of things to work for
  • Fun economics and strategy

What I didn't like

  • I wished there were even more upgrades
  • No ending to speak of

Quick Plot

Get good at managing farms by feeding animals, producing goods, and making money!

Features

  • 5 types of animals to buy (geese, sheep, cows, dogs, cats)
  • 3 types of goods to develop (eggs, wool, milk)
  • 10 things to build and upgrade
  • 16 awards to earn
  • 48 levels
  • You control everything from a first-person perspective, rather than controlling one character from a third-person perspective (as is common in many time management games)
The map. The blue dots are levels.

Highlights

The great thing here is the mechanics. This is an economic time management game, and the developers came up with something wonderfully original. Gameplay Here are the basics of how the game works.
  • Collect the products that animals drop (geese drop eggs, for instance)
  • Build buildings that can process these products, making them into more valuable products (turn eggs into egg solids, then into muffins)
  • Ship products into town by truck to earn money
  • Use money to buy more animals and upgrade your buildings
  • Lock bears in cages when they come to attack your farm animals
  • Achieve the level's goals within a certain amount of time to earn stars
  • Spend stars to buy better buildings and resources at the shop between levels
Music The music is simple and cute. It matches the bright mood of the game. The only issue is that the music is the same for every level. If you don't like the music, this might drive you nuts. You might want to turn it off. I didn't mind it. Degrees of Challenge One feature that made the game so fun for me is the medals you can earn. You are given Gold and Silver goals at the beginning of each level. If you finish the level quick enough to meet the Gold goal, you earn the gold medal and a bunch of extra stars, which allow you to purchase upgrades more quickly in the shop. Silver goals are the same, but easier to accomplish. This challenge was what kept me playing. I played each level as many times as it took to master it and earn the gold medal. It seems there's one best method for each level, and if you can figure it out, the gold medal shouldn't be too much of a problem. I have one gripe though. Eventually, all those gold medals earned me enough stars to purchase every available upgrade in the store. This gave me nothing to use my hard-earned stars on for a big chunk of levels toward the end of the game. I thought they should have allowed more upgrades, like a single-click bear cage (a 3-click bear cage is the best available).
A level in progress.

Suitable for the family?

If there's one thing kids love, it's animals. My kids liked watching the animals roaming around the screen munching grass and dropping goods. They liked watching the cats collecting the goods and the dogs barking to keep the bears at bay. This one is cute and bright - great for kids! Maybe not for my wife so much - she didn't like hearing the same music playing constantly from across the room...

The family man's final ruling

Despite my minor
gripes, this is easily among my favorite casual games of all time. It is just so fun to play! There is something elegant about these mechanics. The design is superb. It combines time management with economics and strategic planning in a fun and engaging way. There are always upgrades to work for, and it is so satisfying to send a batch of cheese to town and watch huge money roll in. While there isn't really any ending to the game, the last level makes all the previous work worth it. You'll see. If, like me, you aren't as interested in restaurant-based time management games, give Farm Frenzy a try. You might find that this is a welcome new take on the genre. And if you like it, there are 3 more games in the series!

You'll like the game if...

  • You like strategic time management games
  • You like cute games
  • You like farm-themed games
  • You like economic games

You won't like the game if...

  • You prefer less strategy in your time management games
  • You prefer to control a character who runs around serving food
My rating:

Monday, October 5, 2009

Stay outta my garden! - a review of Magic Farm: Ultimate Flower

I decided to give this lesser-known time management game a try, and I don't regret it. Read on to find out what I thought of Magic Farm: Ultimate Flower!

What I liked

  • Lovely scenery
  • Experience-based growth
  • Buy-and-sell economics
  • Good level length
  • Adequate game length
  • Cute music

What I didn't like

  • Forced money-loss
  • Poor English

Genre

Time management / economic / roleplaying

Quick Plot

Save your missing parents by building a handful of successful farms from the ground up and employing the aid of people who can help you.

Highlights

Experience-based development Everything you do in the game earns you experience points. In this way, the game has a roleplaying element to it. Periodically, as your experience points accrue, you are given the opportunity to upgrade one of yours, or your pet dragon's, stats. This allows you to choose what you and your dragon are most skilled in. This includes skills like fighting off pests, watering plants, and making a better profit from your plant sales. Each flower you plant also improves with experience. As you water and harvest flowers from a plant, it will grow to a second level, and eventually a third level. The higher the level, the more valuable the flowers produced. You also grow in your bouquet-building ability. You start at experience level 1 and grow to levels 2 and 3. Higher levels just mean less clicking and dragging. By level 3, you click on the bouquet order and it fills itself. Music The cute, catchy music in the game was a nice accompaniment for many hours of pro gardening. It reminds me of the music in Gunbound. Graphics The artwork in the game is really good. The scenes are pretty and well-drawn. All the plants look cool, and they grow in coolness as they change form into better plants. The characters you meet in town look pretty good as well. The comic-book-style art in between sections of the story is the only weak art in the game. Time Level length: each level counts as a "day" in the game. Some time management games have levels that feel too long. That was how I felt with Mystic Inn. But in this game, the level length is like the littlest bear's porridge - it's just right. Game length: I've rarely played a game that's too long. But some casual games run on the short side. This game seemed to be a good length, and it stays fun right up to the end. Time management element: Big Fish calls this a time management game. This is because you have to do a whole lot of stuff with the time you have each day. This includes:
  • watering plants
  • harvesting flowers
  • fighting off pests who come to eat your plants
  • directing your helper (a mini pet dragon)
  • refilling your water buckets from the water source
  • using the special item for each farm (statues and such)
As your farms grow, you will find yourself clicking like mad all over the place, especially in the later levels. There is a lot to track at certain times. You'll never be bored. Economics This is very much a money-making game. You have to work hard in your garden, and then sell the flowers you harvest. After each level, you can:
  • fill orders for bouquets, which earns you more money depending on the complexity of the bouquet.
  • buy water to refill your buckets
  • buy new upgrades for your garden
  • buy and sell plants
  • talk to people in town
Most of the game has you fulfilling requests for people in town. You bring them flowers or money and they do favors for you. This is the story element of the game, which takes you to the five different gardening locations on your quest. My gripes No savings: The thing that got me all rankled was the fact that the game robs you of the opportunity to save up some capital in preparation for your next farm. I would save up tons of money on my current farm before moving to the next one and then a story event would "explain" why I lost all my money. The game forces you to start fresh for each new farm (with the exception of the second farm), and it gives you no warning before you lose your hard-earned bankroll. It would have been cool to have the freedom to save (if you're willing to put in the work) and then have an easier time starting your next farm. I also thought it would have been cool if they let you go back to all your previous farms, but once you get to the 3rd farm, the first two farms are off-limits for the rest of the game. Poor English: The thing that bothered my wife most of all was the poor English. I don't know what country this game comes from, but the English is bad. You can (almost) always understand what they're trying to say, but it's usually choppy and awkward. While this language issue doesn't hurt the game too much, it would still be nice if these developers would get a fluent English speaker to edit the game text before the game goes on the market.

Suitable for the family?

Yes. My wife enjoyed playing it, and our kids enjoyed watching both of us play through the game. It was actually helpful to have the little ones at my side pointing out things I'd miss, like a glowing statue or a pest chomping on one of my plants. They liked all the various creatures that came to attack my gardens, from bees to crabs to lemurs. And they liked the little helper dragon named Robin. Everything in the game is colorful and bright.

The family man's final ruling

This is a fast-clicking economic time-management game that my wife and I both really enjoyed. We found that once you sit down, you want to keep playing and playing because there is constant advancement. There's always something new and better to achieve. It's fun to watch your farms grow and become successful. The friendly music
contributes to the light-hearted flower-plucking experience. Expect hours of fun with this game.

You'll like the game if...

  • you like quick-clicking time management
  • you like games with a "happy" atmosphere
  • you are a fan of gardening and flowers
  • you like business-building games

You won't like the game if...

  • you don't like fast-paced games
  • you don't like economic games
My rating: