Showing posts with label building. Show all posts
Showing posts with label building. Show all posts

Tuesday, August 10, 2010

Review - Royal Envoy!

Where have all the great games gone? A lot of my favorite games are older ones (which means 1 or 2 years old in the casual games world) because the commitment to quality seemed to be generally higher back then. And yet, every so often, a developer will surprise me. Today, I review a new game that surprised me in a number of ways - a game that puts you in the role of the king's Royal Envoy!

What I liked

  • Superb graphics
  • Unique spin on the genre
  • Good music
  • Satisfying game length
  • High degree of polish
  • Perfect amount of challenge
  • Stays interesting
  • Subtle humor

What I didn't like

  • Character art

Quick Plot

Help to restore safe homes to the realm of Islandshire before the rainy season hits again!

Mechanics

Strategy: There aren't many casual games that immediately strike me as "strategy games." It wasn't long before I discovered Royal Envoy to be just that. Many building games offer some degree of strategy, but not like this game does. In your typical building game, such as the Build-a-Lot series or the Be Rich series, your goal is to finish the level within the allotted time. If you don't succeed, you have to play the level over. If you finish the level very quickly, you get an Expert rank. But in these games, the Expert goal is something extra to reach for, if you prefer the challenge. In Royal Envoy, all of the fun is tied into getting the equivalent of the Expert goal. It feels very similar to the Farm Frenzy games. In those games, half of the fun is in trying to figure out the particular sequence of actions that will earn you the Gold medal. That is exactly how Royal Envoy plays out. The developers have given a challenging, but reasonable, timer to each level. When this timer runs out, it just disappears and you can keep playing. But if you finish the level before the timer is out, you get the gold seal.
Pirate Island, with gold seals on all levels, as indicated by the stars.
So what's the point of achieving the gold standard? There are three benefits:
  1. The gold seal earns you lots of bonus points, which can earn you a higher rank, which earns you trophies.
  2. To unlock expert mode, you must complete all levels with a gold seal.
  3. Achieving gold is very satisfying, mentally. It's a sign of good strategy.
It's very obvious that the designers intended it to be this way. I don't even know if you can lose a level. I suppose you could get stuck without enough resources to continue, and be forced to restart a level. Strategic tips are offered between levels. These tips give helpful advice for achieving the gold seal. I think you'll find that a dominant portion of the fun is found in
  1. starting a level,
  2. looking over the level's goals, and
  3. devising a strategy for gold-seal success.
The timer doesn't begin until you give a command to a worker or tax collector (I'll explain these guys in a minute). So you can look over the level and its requirements with no time pressure. This allows you to study the level in advance, and to map out your plan of execution. Building: Once you have your strategy for a level, you begin building. This is similar to many other buildings games, in the tradition of Build-a-Lot. There are a number of slots on the screen where buildings or decorations can be constructed. Your objective is to meet the level's prescribed goals by
  • building (or tearing down) the appropriate buildings
  • in the best order
  • as quickly as possible.
You have two kinds of hirelings to serve you:
  • workers, and
  • tax collectors.
Workers do all the manual labor of building, chopping, digging, producing and demolition. Tax collectors are the little fellows who run to money-producing buildings to collect income. They also carry out negotiations with pirates and merchants. Workers and tax collectors live in the castle. The castle is the central building where all money and materials are dropped off after being collected. You can also hire extra workers and tax collectors in the castle. This costs money. Money and materials (wood) are the two resources you'll be working with. You collect both resources in a number of ways, and they are both used for multiple purposes.
How a level looks. At the top you can see money, materials, workers, tax collectors, and happiness.
Now, let me explain all of the buildings and their functions. You have 3 types of things you can build, and they don't have names (just images) so I'll classify them as houses, decorations, and resource buildings. The 5 types of houses, from smallest to largest are:
  • Cabin (makes the least money)
  • Cottage
  • Chalet
  • Villa
  • Mansion (makes the most money)
The 4 types of resource buildings are:
  • Sawmill: You pay money to receive materials.
  • Workshop: You pay materials to receive 10x more materials).
  • Market: You sell materials to receive money.
  • Bank: Accrues money every time you collect taxes. Money can be withdrawn.
There are 5 types of decorations. They add happiness to adjacent houses. The more expensive the decoration, the more materials you must spend to build it, and the more happiness it adds. (Incidentally, the most expensive decoration, the Statue, is a statue of the Playrix dragon. Playrix is the game's developer.) Every so often you can gain resources by other means, such as digging up buried treasure or chopping up brambles.
Every type of building. Top row: houses. Bottom row: resource buildings and castle.
Time Management: This is worth mentioning because the game is really a time challenge, if you play it as I've described earlier. You're trying to achieve goals as quickly and efficiently as possible. Still, for those of you who like the building aspect, but don't like racing against a clock, you can ignore the clock and go at your own pace. You just won't achieve the gold seal on each level, which is okay.

Highlights

Eye candy: How refreshing to play a game that bathes you in highly-polished graphics. The developers overlooked nothing in the graphics department. With the exception of the cut scenes, I was completely pleased with the game's visuals.
Each level is vividly colored, with animated scenery and highly detailed objects. I sat and admired the map of Islandshire for the pure fun of it. A series of pretty little islands is situated on a large expanse of sea. The rolling waves are gloriously colored, and each island has special animations that play when you mouse-over or click on it (once you've finished the island). You can see whales jump out of the water while the best music track of the game plays. The map spans beyond the edge of the screen, and when you scroll to the side, a navigator's wheel spins. It's wonderful. This is the sort of thing that really draws me in and begs me to keep playing the game. I thank Playrix for putting this kind of effort into the visual aesthetics.
The map of Islandshire. I wish I could live there.
Music: You know I'm almost always disappointed with the soundtracks for casual games. With a few qualifiers, I'll tell you that I did like the music in this game. Let me explain. There are 4 kinds of game soundtracks:
  1. Those that are so bad that you just turn the music off in the settings.
  2. Those that aren't great, but get the job done, so you leave the music on.
  3. Those that really help the game and sound good when playing, but don't hold up when listened to outside of the game.
  4. Those that are so good that you'd gladly listen to the music on your iPod.
Royal Envoy has a #3 kind of soundtrack. I really liked it in the game, but isolated on its own, it doesn't hold up. Also worth mentioning is that the music style surprised me. The game has a medieval sort of theme, with castles, men in livery, and wooden ships. And yet the soundtrack sounds like it would be more at home in a Build-a-lot game. I was expecting something more like the Be a King 2 soundtrack. But nope! You can expect a happy, modern style. And yet it works. After I got used to it, I happily hummed along while playing. Game length: One thing that really makes any game disappointing is too short of a length. I'm glad to say that Royal Envoy has the perfect length. You'll feel like you got your money's worth by the time you're done. The game has 60-something levels, all satisfying. If you complete the trophy room, you unlock Expert mode and have a chance to replay all the levels with even more challenging time limits. Humor: The game is cartoony, cute, and funny in its delivery. In between levels and when you complete islands, you'll view dialogue between characters. I laughed out loud when one character said: "What a skinflint! The owner of the balloon refuses to let us have it for free." That quote left me snickering for days.
An example of character art in a cut scene.

Issues

Cut scenes: Each time you finish an island, you view another plot-advancing animated cut scene. Personally, I thought the art style in these scenes was unattractive. All of the character art (with the exception of the girl) seemed strange to me. The animation was kind of awkward, too. Although, I will say that the voice work was good. They obviously hired experienced voice actors. Other than that, I can't think of any other gripes.

Suitable for the family?

Everything in here is cute, so you don't need to worry about any offensive or disturbing content. I was surprised to find that my kids actually liked watching a building game such as this. What they really liked were the little workers and tax collectors running around, and the beer-gut pirates. My little people gladly stood watching. They even helped me keep track of things I needed to keep an eye on!

The family man's final ruling

This was one of the best games I've played in a while. So much effort went into making it a polished product. The game is worth more than you're likely to pay for it, I think. The levels are all unique, always offering a strategic challenge. The graphics and music support the gameplay with a high-quality delivery. The game kept me interested right up until the end. Virtually every time you mouse over something in the game - buildings, people, trophies, islands - you'll get some interesting animated response. When you get to a level with a cave, try moving your mouse in front of the cave and see what happens! This is as good as casual games get. It's right up there with games like Luxor: Quest for the Afterlife and Ancient Quest of Saqqarah in terms of production quality. If you like building games at all, don't pass this up. The emphasis on strategy and resource/worker management gives it a completely different feel from other games in the genre. I would gladly play a sequel! By the way, I'm going to be writing up a strategy guide for some of the most difficult levels in the game, detailing a method for achieving a gold seal on each level. So keep an eye out for that. You may find it to be helpful if you get stuck on tricky level!
The best way to fill out the trophy room is by achieving gold seals on levels!

You'll like the game if...

  • You like building games
  • You like time management games
  • You like strategy games
  • You like colorful, cartoony games

You won't like the game if...

  • You don't like having to do a bit of strategizing
  • You don't like economic/building games
My rating:

Monday, March 15, 2010

Why settle for a measly old mansion? - a review of Be Rich

Did you play Build-a-lot? Let's just say you did. And let's say you wanted something similar, but different. That's where Be Rich comes in. Today I'll tell you what I thought of this money-grubbing real estate game!

What I liked

  • Freedom to choose building locations
  • Lots of levels
  • Graphics and interface
  • Upgrades

What I didn't like

  • Some very difficult expert goals
  • Limited selection of buildings

Quick Plot

Accomplish construction goals for cities all over the United States to successfully build up your real estate business.

Mechanics

Time Management: Each level has an Expert goal. To get the Expert ranking for a level, you have to finish it within a certain number of days. If you achieve the Expert goal, you get more prestige and money. If you don't achieve the Expert goal, you don't lose the level or anything. You simply don't get the minor benefits of Expert status. Building: This is a construction and money-making game. You'll build 3 types of buildings:
  • Houses
  • Buildings, and
  • Decorations.
Houses earn rent, Buildings are various types of shops and consumer attractions that earn extra income, and Decorations add value and attractiveness to Houses.
Mansion, Chateau, and Apartment Block - 3 high-end houses

Highlights

Freedom of Choice: In contrast to Build-a-lot, which forces you to build in designated lots, Be Rich instead gives you gridded areas. You can put a building anywhere on a gridded area, as long as it fits. This means that you get to decide exactly how your buildings are arranged in relation to each other, which affects how much money you can earn from a particular layout. Game Length: There are 40 levels in the standard game mode (Career Mode). This makes for a pretty good length. Then, to add in more gameplay, there is a Sandbox Mode. This gives you more of the same gameplay (levels with prescribed goals) but expands the territory beyond a single screen. In this mode, you can scroll across a broader territory. I haven't played all of the Sandbox levels, but there appear to be 6. And if you care to work for them, there are a number of trophies to earn, as in many time management games. These trophies appear on the map screen.
Level map and trophy room.
Graphics and Interface: The 2D graphics are colorful and detailed. Buttons are shiny, and buildings are cool looking. The interface is easy to use, so you won't find yourself confused. This game is nice to look at. The camera perspective is directly head on, with no angle, just like Hotel Mogul.
Upgrades: In a game that is otherwise fairly light on features, you are at least offered a bundle of upgrades. These can be purchased as you earn money for completing levels. Each upgrade adds a new building to your business empire, or adds a new section to your main office headquarters. These upgrades add bonuses to your gameplay, making levels easier. This shows up as things like quicker production and random rent checks popping up on houses.

Issues

Expert Rank: I often like to push for the
master goals in games like this. In the Farm Frenzy series, for example, I don't move onto the next level until I've achieved the Gold medal on the current level. In Be Rich, you earn Expert ranking on a level if you finish it in a certain number of days. For the first dozen or so levels, this was no problem. After that, it became a struggle. I got really close on a few levels, but most of the later levels had incredibly difficult Expert requirements. The bummer for me was that the game didn't compel me to work for it. Neither the gameplay nor the Expert reward were interesting or engaging enough to make me really desire that higher standard of achievement. It's my opinion that Expert goals in a game should offer valuable payoff for success. When I missed the Expert goal in this game, I just shrugged and moved on. Not Much Variety: I recently reviewed Coconut Queen. One of the great features of that game is the wide variety of buildings you can construct. But in Be Rich, you're limited to
  • 7 Houses
  • 5 Buildings, and
  • 5 Decorations.
And after a while, there were only about 3 House types I wanted to build. The various Buildings and Decorations still got frequent use though. A few more building options would have helped to keep my interest.
Your business empire. It grows visibly with each upgrade you buy.

Suitable for the family?

There's nothing either offensive or attractive to children in this game. The halflings watched me play sometimes, but usually asked me to switch to a different game.
Kids seem to gravitate to games with notable characters, and this game has none.

The family man's final ruling

The game is fun. It kept me playing until the end, and it was pleasant to look at. The music is mediocre and the English is poor and awkward at times. The story offers nothing meaningful, so I usually just clicked through the text. The best thing about the game is the freedom to choose where you place each building, so that you can make the building types interact for maximum profit. For instance, a movie theater benefits from having lots of Apartments next to it, and any building will earn more money if it's constructed on a premium lot. The worst thing about the game is the lack of variety or change. You're pretty much doing the same thing all game, and while it is fun, it didn't really shine in any way. I probably like it more than Build-a-lot, though. If you're going to try Be Rich, you might also want to try its sequel, which manages to boast an even more hedonistic title: Be Richer.
A standard level. This happens to be a wintery one. The stars indicate premium lots, which earn you more money.

You'll like the game if...

  • You like real estate and building games
  • You want more freedom of layout than Build-a-Lot offers

You won't like the game if...

  • You want lots of variety, features, and extras
My rating:

Tuesday, February 23, 2010

Hunks galore! - a review of Coconut Queen

You might have played the Build-a-lot or Be Rich series. But what if the levels were much larger, and you could put buildings anywhere you wanted to? Throw in a cartoony style, lots of subtle humor, an interesting story, and a tropical setting, and you've got Coconut Queen!

What I liked

  • Humor
  • Hawaiian flavor
  • Cartoony graphics
  • Building and economic mechanics
  • Lots of levels
  • Decision-making freedom

What I didn't like

  • I found one game-stopping bug

Quick Plot

Make Lui-Lui Island a successful money-making tourist attraction with the help of some muscly hunks.

Mechanics

Time Management: Each level has a timer bar. Once the bar fills up, your time is out. Your task is to accomplish all of your listed goals before the timer runs out. As opposed to other similar games, there is no "Expert" goal to work for on these levels. And, you know, I actually didn't miss this feature. The time limits seem just right. Some are more challenging than others, and if you fail, you'll probably have an idea of what to do differently next time. Building: This game is about construction and money-making. You'll build 3 types of buildings:
  • rental
  • commercial, and
  • outdoor goods.
Rental buildings house tourists and make money, commercial buildings just make money, and outdoor goods make rental buildings more attractive. Many buildings can be upgraded to be more valuable and more productive.
Constructing a temple next to a hotel. The dock makes both buildings more attractive.

Highlights

Theme: The tropical island theme permeates every part of the game, from the interface to the music to the dialogue. There's a distinct Hawaiian flavor that makes me want to go to the Tiki Room at Disneyland. In fact, that's exactly what the trophy room in this game is called - the Tiki Room. Features: By "features," I mean the little things that keep the game interesting. This includes
  • 5 locations with 10 levels each, and 1 location with 5 levels
  • 14 tikis to work for
  • Lots of upgrades and unlockable items
  • A good variety of buildings
  • Interesting plot
  • Clever and humorous dialogue
  • Unlockable free play mode for every area (no time limit, no goals)
The Tiki Room, with 2 tikis left to earn
Humor: This is one of the best parts of the game. The voice work and graphics help to give the humor a wonderfully entertaining presentation. The main thing that cracked me up were the hunks, and more specifically, the head hunk - Kane. (Strangely enough, they don't pronounce it "KAH-nay" as with the Hawaiian deity's name. Instead, they just say, "CANE" like the thing you walk with.) As you play, you receive your instructions and feedback from Kane. He's the one keeping a strategic overview of what's going on, while your job is to successfully accomplish the construction, buying and selling, hiring workers, clearing forests, and making the place attractive to tourists. Kane never fails to say things in the most amusing way. The game is jam-packed with subtle humor. The same applies to the workers that you send running around to do your bidding. Every time you assign a task to a worker (a hunk, that is, a muscly dude wearing nothing but a red cloth around his waist), he'll respond with some comment like
  • "More work! That's what I'm talking about." or
  • "I need no rest." or
  • "See these muscles? I made them myself."
The delivery of the lines is great. Whoever they got to voice this did a great job. Kane and the other hunks are pretty much clones of Kronk from Disney's The Emperor's New Groove. They look like him, and they speak in a similar manner. During the game, you'll have to deal with yuppies, surfers, and monkey infestations. Story: This game has a story. Every so often, you're given a cut-scene to show you how things are developing. And the story is actually interesting, and funny. Let me warn you though: you're left with a cliffhanger ending, which suggests that a sequel is coming. I'll talk more about this in the Issues section below. Cartoony Style: I mentioned before that the hunks look like Kronk. Well, the rest of the game has a cartoon style that also reminds me of The Emperor's New Groove. Fans of the movie should appreciate the art style here.
Liz and Kane

Issues

Progress-Stopping Bug: I figured out how to break the game, unintentionally of course.
You see, at the Yippi Kai Yeh Temple, you are allowed to clear the forest in the first level. But in the rest of the levels, the game doesn't allow you to use that tool anymore. This is the only time in the game where this happens. The reason is plot-related. So, on the first level, I cleared out some trees and built a cabana down by the water. Then, when Kane told me to plant new forest after that, I closed in my cabana with trees, not realizing that hunks can't access a building that is closed off in this way. But, by this time, my ability to tear down trees was disabled, so I was stuck. I could never get to that cabana to salvage it, sell it, or shoo the monkeys away from it. Therefore, I couldn't accomplish the assigned goals, and therefore, I couldn't proceed with the game. There is no fix for this. I had to start the game from the beginning. And Yippi Kai Yeh Temple was the 5th of 6 areas to complete. I was almost done with the game. Needless to say, the second time through the game, I cleared every single spot of trees off the map on the first level of Yippi Kai Yeh Temple. I recommend you do the same. You'll need the space. Story Ending Confusion: As it turns out, there are only 4 required areas for finishing up the storyline for this game. So, once you play Kaba Lui Park, don't expect more from the story, like I did. Having viewed the final story sequence, I went on from Kaba Lui Park to unlock the two optional areas: Yippi Kai Yeh Temple and Blue Moon Lagoon. I didn't realize these were "optional" levels, so there I was, eagerly plugging away, waiting to find out what happened with the rest of the story. I finished the final level of Blue Moon Lagoon and waited for the big closing scene...which never came. No, friends, we have to wait for the sequel to find out what happens. So, just remember, Kaba Lui Park is the last level of the game that matters for the story.
What a level looks like after some development. Upper left corner: Kane, your advisor Lower left corner: You, Liz, the Coconut Queen

Suitable for the family?

My wife hasn't played it, so I don't know if she'll like the game. She's not much into building games. My kids liked the game because of the cartoony cuteness. And they liked hearing the hunks saying their numerous funny lines. We would snicker together as the hunks bounded across the screen from one building to another. The kids also liked
pointing out crabs and butterflies for me to catch in my net, hearing the monkey sounds, and watching the hunks beat up sharks.

The family man's final ruling

Of all the building/real estate games I've tried, this is my favorite so far. The humor, the story, and the polished delivery made it a very enjoyable experience, even two times through!
Build-a-lot or Be Rich fans are might really enjoy the freedom you have in this game. You can build anywhere you want, and the levels are much larger than a single screen. This open-endedness allowed greater creativity in arranging your buildings. And because the story drew me in, I'm all ready to play the sequel now. What's going to happen?!

You'll like the game if...

  • You like real estate and building games
  • You like a tropical resort theme
  • You like subtle humor
  • You want more freedom than other building games give you

You won't like the game if...

  • You don't like having to race the clock (time management)
  • You don't like having to constantly track buildings, workers, and earnings
My rating: