Showing posts with label hidden objects. Show all posts
Showing posts with label hidden objects. Show all posts

Wednesday, May 19, 2010

Review - Tiger Eye Part 1: Curse of the Riddle Box

When I was asked to review Tiger Eye Part I: Curse of the Riddle Box, and was told that it was designed by the same team who developed the Nancy Drew Dossier games, I jumped at the opportunity. I finished the game a few weeks ago and I've been eager to share my thoughts with you. Today, Big Fish has released the game on their site, and so I will now give you my official two cents! Well, maybe three.

What I liked

  • Mechanics
  • Music

What I didn't like

  • Story/Writing
  • Art
  • Themes/Content

Quick Plot

Solve a bunch of puzzles as you work at figuring out what kind of deadly conspiracy you've unwittingly gotten yourself into, with the help of a genie-like hulk from the past.

Mechanics

Puzzles: This game is very puzzly. Azada fans should be pleased. You'll play a wide variety of puzzles, none of them very difficult. I never needed to use a hint on a puzzle, and I don't think you will either. HOG: When you're not solving puzzles, you'll spend most of your time looking for hidden objects. Usually, the objects have a related theme like "weapons" or "vegetables." The hidden object scenes were probably the most difficult and time consuming portions of the game. It always comes down to that last one pesky thing you just aren't seeing. Minigames: The game will throw a number of minigames at you, including but not limited to
  • match 3
  • puzzle pieces
  • matching similar items, and
  • word games.
Puzzle: Hang the weapons.

Highlights

Mechanics: The three mechanics I mentioned above were actually my favorite thing about the game. It was the only thing that kept me from running away from the computer to barf (more about that later). The HOG scenes were pretty fun, and usually made some kind of sense with the scene. A lot of times, you are looking for pieces of things. I remember liking the scene where I had to find a bunch of scattered pieces for a bicycle in an alley. Usually, you have a list of scene objectives at the bottom of the screen. You can carry them out in any order. Sometimes, you need to solve certain puzzles. Other times, you may need to collect a number of items, or put something back together. My favorite element was the puzzles, simply because I enjoy puzzling my way through brainteasers and such. You'll get a broad variety of puzzles in this game. You're given very good instructions for solving the puzzles, which is nice. There's a drag-chain type match 3 game you'll have to play several times, and it's just boring. The graphics are mediocre and the whole thing feels like a waste of time (to me). Every time you complete scenes and tasks, your hint ball fills up. It fills pretty rapidly, too. Once you save up 50 hints, you unlock the game's bonus material. This was very easy to do, and the reward was minimal. I think it allowed me to play "Dress-up Hari" all I want! And maybe one or two other little features that I didn't bother to remember.
Music: This is the other element of the game that I was able to appreciate. While I think Matt Sayre's work for the Nancy Drew Dossier games was more interesting than what he produced here, it's still better than most casual game music on the market. My only beef is that I really think a composer with his talent should upgrade his sample libraries. He could be pumping out high quality orchestra music instead of the more synthy sound you'll hear in this game. And I'll give the audio team one more thumbs-up: the voice-over work is actually pretty good. Not great, but it's believable.
The main character: Delilah, or Dela for short.

Issues

Plot: This, of course, is merely opinion, but I thought the story was . . . lame. I know the game is based on a supposedly well-known fiction series, but it just didn't draw me in at all. In fact, it seemed amateurish to me. It's primarily a romance, with a significant amount of paranormal weaved in. The "romantic" scenes between the two main characters made me sick to my mental stomach. I wanted nothing more than to be done with the lengthy cutscenes, and get back to the puzzles. And I don't think it's just because I'm a man. I really think it's a poorly written and unbelievable romantic relationship. You can decide for yourself. Artwork: A huge chunk of the game plays out as cutscenes, which advance the story. These are done in the same manner as the Nancy Drew Dossier games. A series of hand-drawn images depict the story events, timed with the voice-over and music. The problem is, the artwork isn't very good compared to some of the high quality casual games on the market. When I looked at the concept art, I was surprised to see that it actually looks much better than the finished and colored art in the game. I'm not sure how this happens. But heck, who am I to complain? I know it probably took those artists hours upon hours to finish their work, and it's better than what I could do. On a more positive note, I will say that the artwork for the scene backdrops is actually pretty good. It's about the same quality as the Nancy Drew Dossier scenes.
Hari - Dela's burly dream man from the ancient past.
Themes/Content: This is my main gripe, which I'll develop more in the section below. To summarize: I wouldn't play this game with kids around. The themes and visuals are more "mature" (as they say) than most casual games I've played.

Suitable for the family?

This really depends on how you feel about exposed male buttocks. (And that's probably the last time I'll use the phrase "exposed male buttocks" in a review.) As is often the case with game companies, the developers seem to be pervs, as evidenced by the repeated shots of Dela in nothing but a towel. I found myself actually laughing as there was one scene after the next of Dela heading for the shower. And then, to top it off, Hari goes to take a bath, and then hastily runs out naked to save Dela. This is where the male buttocks come in. Yes - you are actually forced to behold Hari's full hand-drawn moon. Twice. *shudder* He spends a good chunk of time with his shirt off, too, so that you can admire his muscles. And, of course, so that Dela can hug him. And she's always wearing small, stomach-baring shirts for good measure. And if that weren't enough, you'll get a chance to see Dela's unmentionables scattered around her hotel room at one point. Gagging yet? If not, then maybe you will be, after a number of other random sexual innuendos pop up from time to time. I don't remember the exact words used now, but I know the language was also family-unfriendly. I don't remember if it ever got worse than "damn" or "hell" and the like, but I remember thinking, "Whoa! Back off, game!"

The family man's final ruling

I really, really wanted to like this game. I wanted to see what the Nancy Drew Dossier team would offer this time. But what makes the Nancy Drew games so fun was missing here. I think that missing element is primarily a good story, and of course the object-matching mechanic that is still unique to the Dossier games. Curse of the Riddle Box was like a drippy romance novel with a casual game forced into it. And even though I'm not a fan, I think the popular Twilight stories do a much better job with this romance/paranormal genre. But the weird thing is, despite the crummy story, I found myself interested enough to keep playing, not because of the story, but because the puzzles and other mechanics kept me playing, as any casual game should. If this game had been published by a high-polish developer like Big Fish Studios or PlayPond or MumboJumbo, and had a good story to go with it, this could have been a great game. As it is, I don't know whether or not to recommend it. I liked playing the game, mechanically, but I didn't like the game in terms of story and themes. In terms of fun alone, I would have rated it a solid 4. If only the puzzles were a little bit more challenging, I may have rated it higher. Will I play the next game in the series? Probably, but I might skip the cutscenes. (NOTE: I have made many references to the Nancy Drew Dossier games in this review. Let me make it clear that Curse of the Riddle Box was developed/published by PassionFruit Games, who, if I understand correctly, did the development work for Her Interactive on the Nancy Drew Dossier games. Her Interactive produces all of the Nancy Drew-themed games on the market. I think Her Interactive's involvement in the Dossier series is what made the games come out so good. That's my suspicion anyway.)
Dress-up Hari.

You'll like the game if...

  • You get shamelessly into mawkish romances
  • You like paranormal stories
  • You like the art and music style from the Nancy Drew Dossier games
  • You like lots of puzzles and hidden objects scenes

You won't like the game if...

  • You don't like sappy romance in your games
  • You only like top-notch graphics
  • You want thoroughly challenging puzzles
My rating:

Monday, May 10, 2010

Review - Penny Dreadfuls: Sweeney Todd

According to Wikipedia, a penny dreadful "was a type of British fiction publication in the 19th century that usually featured lurid serial stories appearing in parts over a number of weeks, each part costing a penny." It appears that developer Playpond is bringing some of these old serials to the casual game format. The first of these is the story of Sweeney Todd. This story has previously been made into a Broadway musical, and you'll get a good dose of this in the game's cut-scenes. Today, I'll tell you what I thought of this penny dreadful!

What I liked

  • Uncommonly high production quality
  • Sung interludes
  • Combination of HOG and adventure
  • Grading system

What I didn't like

  • Twisted story
  • Not enough puzzles

Quick Plot

Investigate some recent strange goings-on involving a priest, a young lady, a young man, a boy, a cook, and a barber.

Mechanics

HOG: You'll spend most of the game hunting for items in hidden objects scenes. They sparkle, so it's easy to locate them. The game plays out very much like Return to Ravenhearst or Dire Grove, mechanically.
Rooms like this will offer puzzles and hidden object scenes.
Inventory: As with other adventure games of this type, you will pick up a sizable collection of random items, which can be used in various places to help you advance. Puzzles: You'll get to solve a brain-teasing puzzle from time to time, but not frequently enough for puzzle enthusiasts like me.

Highlights

High production values: The Playpond team did what every developer should do: They polished and polished until everything was shiny. To be more specific, you can expect to get a return on your investment in the following areas:
  • Slick visuals
  • Orchestral music
  • Well-planned hidden object scenes
  • A plot to drive things
  • Correct English
  • Convincing voice-overs
  • Good game length (approximately 4+ hours)
I'll expand some of this below. Visuals: Boy, they sure made things look good. That was what initially drew me in. Fonts, scenes, and interface - all very professional looking. The designers gave adequate attention to these little nuances, making their game look better than most others on the casual market. Audio: Being a composer myself, I'm attentive to the goings on in the music section of the market. Right now, with the economy being what it is, developers are skimping on music. As you might guess, I think this is a bad idea. Many of my fondest gaming memories relate to the music and the mental images it can stir up. One way for a developer to cut music costs is to hire a less-experienced or less-talented composer. You can almost always tell when they do this. Another way to cut costs is to provide fewer minutes of music. In this game, you'll hear the same few tracks repeated frequently (that's how they cut costs), but I'm glad to say that they at least hired someone who knew what they were doing. The orchestral score is quite nice, and fits the mood of the game very well. It was pleasant accompaniment for the gaming experience. And to make things even better, they hired voice actors, and good ones at that. Not only will you hear speaking, but you also get singing in this game. That's right. It's a video game musical! Between plot segments, you watch montages of still images depicting the characters and the topics about which they sing. I thought this feature was unique, fresh, and I was glad to have it. One voice worth mentioning is the unseen British detective who accompanies you through the whole game, offering regular doses of commentary. I really liked this voice. It added to the immersion and gave a human element to the gameplay. Hidden objects scenes: I've been weary of HOGs for a while, as regular readers will know, but despite this fact, I found this game worth my time. Primarily, this is because of the production values I've been speaking of. But, I will say that if I have to play hidden objects scenes, I like them to be done they way they were done in this game. You have a very manageable list of objects to locate, and they look really cool when you find them. And, of course, it helps to have the British guy talking to you as you search. There are three more things worth noting.
  1. The HOG scenes will have you searching for a number of things that Americans won't be familiar with. Some of the terminology seems specific to English culture or history. So you might need to look a few things up.
  2. I found that the developers were very good about making sure that the thing you are looking for is obviously that thing. So you shouldn't have to do a bunch of "guess" clicking. A snake, for instance, will very obviously be a snake, once you look in the right place.
  3. The hints use a slow-refill system. Once you use a hint, you need to wait a while before using another.
One of many musical interludes.
Grading system: This game features a grading system. After each segment of the story, you are graded on
  • how long you took to finish that story arc
  • how accurate your searching was (it measures wrong clicks)
  • how many puzzles you solved (as opposed to skipping them), and
  • how many hints you used. (I think I'm right about this last one. Recall faculties...failing...)
This grading threw that bit of challenge in there for the serious gamer. If you want to "show your stuff," you can work at achieving a high grade. I got an A ("Nighthawk" ranking). I made it through without using any hints and I solved all of the puzzles. But, at one point, I forgot that it was measuring accuracy, so I was impatiently clicking on things for the heck of it - you know - "just in case" it's the thing I'm looking for.

Issues

Twisted story: I suppose I'm in the minority, but I'm just not into these twisted stories. The whole plot, which I won't spoil here, is just wrong on so many levels. It's just not the sort of thing I want in my mind. I'll talk more about this in the Family section further down. More puzzles please!: Looking back, I think I would have liked the game more if they had replaced some of the hidden object scenes with puzzles. The puzzles that were in the game were enjoyable, for sure. I just wish there were more of them!
Standard put-the-picture-back-together puzzle.

Suitable for the family?

Some of the imagery could definitely spook a little kid. The whole game takes place at night, and everything has a dark and ominous atmosphere, so this isn't a game I'll recommend as a family event. My wife stepped over to do some hidden object scenes with me, and enjoyed them, but I don't know if she'll ever play through on her own. She liked what she observed, which was very little. But, in case you're concerned with messed-up stories, I've spoiled some of the disturbing plot features below. Click and drag over the white text in the box to read it.
  • Sweeney Todd is a barber who ends up killing people with his razor, to take their valuables.
  • The baker woman is using the dead bodies to make meat pies, and business is doing well.
  • The aged priest character is corrupt, and he is determined to force young Johanna to marry him against her will.

The family man's final ruling

This game was fun. The whole production was well-done and kept me interested. The rainy atmosphere and dreary music have a way of pulling you into the story. There are hints for those who want them, and a high grade to work for, if you like a challenge. I would gladly exchange the story for one that isn't so disturbing, but they kept things pretty mild, for which I'm thankful. I recommend playing this game. The only thing that could have made it even better would be more puzzles instead of so many hidden object scenes. And, if you like bonus features, there is a Collector`s Edition, which costs more, but includes, according to Big Fish,
  • Exclusive hidden object scenes
  • Original puzzles to challenge and confound you
  • An interactive strategy guide
  • A new “theatre mode” to replay cut scenes and movies
  • Spectacular full orchestral soundtrack
Beautiful (and chilling) scenery at every turn.

You'll like the game if...

  • You like hidden object games
  • You like adventure games
  • You like inventory-based tasks
  • You like dark stories

You won't like the game if...

  • You don't like finding hidden objects
  • You want a bright and cheery game
My rating:

Sunday, April 11, 2010

Review - Mystery Case Files: Dire Grove

At the end of 2006, Big Fish Studios released MCF: Ravenhearst, a super-creepy game that followed in the tradition of the other Mystery Case Files games. Then, in late 2008, Big Fish blew everyone's socks off with the even more twisted MCF: Return to Ravenhearst. This was the first game in its class, combining hidden objects with an adventure game, and doing it with a high quality that has hardly been matched ever since. (Read my review!) Then, just a year later, Big Fish released the next MCF game, MCF: Dire Grove, which turned out to be another game with the production style of Return to Ravenhearst, but with even more new features. This time around, as if it were the mid-90s golden age of adventure games, they included a series of live action cutscenes. So, did Dire Grove live up to the greatness of Return to Ravenhearst? Today I'm glad to (finally) give you my opinions! Read on!

What I liked

  • All-around high-quality production
  • Wonderful video sequences
  • Not as twisted as Return to Ravenhearst
  • Good balance of puzzles, inventory use, and hidden objects
  • A good ending

What I didn't like

  • Can't replay the ending...

Quick Plot

Figure out what happened to a group of students who came to Dire Grove to do research.

Mechanics

HOG: You'll play through an ample supply of hidden object scenes, as with the other MCF games. You'll even recognize familiar sound effects as you locate items. The hidden object scenes have just the right level of difficulty, as opposed to something overly difficult, like Luxor Adventures. You never have to find too many items, and they're never too hard to find. This is very welcome for those of us who prefer not to waste a whole lot of time poking around for hidden objects. Another plus in the HOG department is the fact that the scenes actually make some sense. Most of the random junk seems at home in its scene. And you always get to keep one of the items when you finish a hidden object scene, adding it to your inventory. As in many HOGs, you have a refillable hint meter.
Snow falls as you search the trunk. How'd the driver fit all that junk in there?
Inventory: As with many good adventure games, a high percentage of your obstacles will be inventory-related. You'll be regularly collecting various items and finding appropriate uses for them as you investigate your surroundings. Some of these items are acquired by clicking on an them in the normal environment, while others are gained by completing hidden object scenes. None of the uses are too obscure. You'll usually be able to guess at which object will work for a particular task, without too much trouble. Puzzles: You'll have to solve several puzzles, none of which are too difficult. I wouldn't have minded even more puzzles, and more complicated ones. But the ones you get are certainly fun.
Don't expect a warm stay at this snow-covered lodge.

Highlights

Live action cutscenes: I was an adventure game junky in the late 90s, when full motion video sequences were commonly showing up in games (the Tex Murphy series, Black Dahlia, Zork: Nemesis, and Gabriel Knight 2: The Beast Within, to name a few). So, when I found out that this game had professionally produced video clips with live actors, I was eager to get my in-game-cinematics fix. The game did not disappoint. These video sequences are excellent. The acting is very good, the locations are real, and the style is fitting for the game. These video clips are acquired by walking around and discovering camcorder tapes on the ground from time to time. Each tape unlocks a new video, and gives you a glimpse into the events leading up to your investigation. I offer a word of slight caution: some of the video clips are a tad unnerving. You won't be exposed to anything grisly or frightening, thankfully. But more than one clip is certainly spooky and somewhat panicky. I think the majority of people will get a kick out of these, but I wouldn't recommend watching the video clips with little kids around. Less disturbing: Whereas Return to Ravenhearst was like something out of a nightmare, Dire Grove is more like something out of the X-Files. The story in RtR left me wishing could repress it, while the story in Dire Grove is merely spooky and mysterious, in a way that allowed me to feel like my mind was safe. I'm sure you'll have at least one unsettling "WHAT THE HECK?!" moment in the game, but it's still comparatively mild, and rather fun. These surprise moments are likely to show up when you least expect them, so again, I advise you to avoid playing with small children nearby. Some of the content could easily disturb little minds. Satisfying ending: This is one thing you will rarely hear me say. But, in Dire Grove, they actually gave me an ending I could be satisfied with. Instead of the typical, "THE END. Thanks for playing.", the game ends with a nice video sequence to cap things off. My belief is that a game, or book, or movie should reward you for investing your time. Well, this game gives you the payoff. If only more developers would put some effort into good endings.

Issues

No replays: When I play a standard video game, I will frequently reload my last save, after completing the game. Then I'll play through the final sequence again just so I can watch the ending one more time. As you know, most casual games don't have saves. The downside to this is that, if you want to go back later to a particular part of the game, you can't. Dire Grove is such a game. After completing the game, I tried to load my game again, and it just stuck me back at the very beginning. This means you'd better catch EVERYTHING the first time through, because, honey, if you want to see the ending again, you're going to have to work for it! What can I say? I'm a sucker for good endings. But, this is my only grumble about the game.
Some weather vane, huh?

Suitable for the family?

I'm going to have to say no on this one. Most of the game is pretty harmless, and my kids did watch me play a good chunk of the game, but I just wouldn't want a child to be watching at one of those freakout moments. As I mentioned earlier, some of the stuff in this game would be disturbing to little kids. While this game isn't nearly as unsettling as Return to Ravenhearst, and the story is much classier, my wife indicated that she might not want to play this one, having seen and heard some of the scenes. For those of you who really want to know exactly what you'll encounter in this game, I have a spoiler window below. Highlight the white text within the window to read it.
  • One skeletal corpse, somewhat fake looking.
  • Ice-frozen, seemingly-possessed people who chant repeated phrases.
  • White, ghostly figures that appear and disappear in various rooms.
  • Panicked characters in the live action sequences, with jolty camera motions.

The family man's final ruling

This is one of the best casual games I've ever played. Big Fish Studios put a great deal of time and effort into making this a uniquely solid game. Attention to quality shows up everywhere from video production, to story, to graphics, to music, to puzzles. Every time I play a a rare gem like this, I sigh and wonder why so many mediocre games are released on the casual market. This game kept me interested the whole way through, and I loved the nicely-produced video sequences. All of the actors were good. And for those of you who like extras, there is a Collector's Edition, which costs more, but includes, according to Big Fish,
  • bonus 'Easter egg' levels and puzzles that reveal secrets related to both past and future Mystery Case Files episodes
  • integrated Deluxe Strategy Guide, and
  • extra video outtakes, concept art, screenshots, and desktop wallpapers.
If you like HOGs at all, get this game, especially if you like the integration of adventure and HOG. You won't regret it.

You'll like the game if...

  • You like hidden object games
  • You like adventure games
  • You like a good story
  • You like live-action cinematic cutscenes
  • You like stories involving ancient lore

You won't like the game if...

  • You don't like hidden object games
  • You don't want to be spooked from time to time
My rating:

Saturday, March 20, 2010

Treasure Seekers 3 and Alice in Wonderland - worth buying?

Two new hidden objects games came out over the last couple of days. It comes as no surprise, since the vast majority of new games are some variety of HOG. The new games are
  • Treasure Seekers: Follow the Ghosts, and
  • Alice in Wonderland.
I tested both games and found them to be fun, but not worth my money. I'll tell you why.

Treasure Seekers: Follow the Ghosts

As indicated by my review, I really enjoyed Treasure Seekers: Visions of Gold, and so did my kids. Then, I played Treasure Seekers: The Enchanted Canvases. I found it to be somewhat lacking. So my hopes were relatively high when I heard that people were pleased with Treasure Seekers: Follow the Ghosts Collector's Edition. The day before the release of the non-collector's edition, I downloaded it, eagerly anticipating another exciting treasure-seeking experience. Graphics: Still just as slick as ever. The graphics style is the same as the other Treasure Seekers games, as well as The Mystery of the Crystal Portal and The Spirit of Wandering: The Legend. Music: Good, as with the previous games. It provides a subtle backdrop that supports the mood of the scenery. Gameplay: Just like the other Treasure Seekers games, with a couple of exceptions, listed below.
  • When finding stuff from scene to scene, the cursor becomes visibly active when you mouse over an object that can be picked up. I was playing in casual mode, though, so this might not happen in the challenging mode. Some people will like this little bit of help, others won't.
  • The game now includes...*shudder*...standard hidden object scenes with a list of things to look for. The great thing about the Treasure Seekers games, before now, was the unique way they approached hidden objects. You had to find a certain item that required other items. Then you'd look around the scene and find the needed items. But now, they've included the basic "find this list of random stuff in the mess" scenes.
Fortunately, this game still includes a good number of puzzles and inventory-based objectives. That's the fun part for me. But, once again, the story has to do with trapped and restless ghosts. I'd really like to see Tommy and Nelly try their hand at something else. The writers over at Artogon seem obsessed with ghosts and the paranormal, since all of their games use this theme. Three more little gripes.
  • To avoid spoilers, I'll just say that some of the images in this game could be, I think, disturbing to little kids.
  • The puzzles I played were a little to easy for my taste.
  • The developers used the exact same character art from the previous game, but just slapped new clothes on them. I'd prefer more original material myself. But, I can't blame them. If they can make a little more money by doing the same old thing, then they have every right to do so.
Final Word: I know I sound pretty negative in my opinions of this game. That's because I have, admittedly, very high standards. I think most people will really like this game. My wife said she'd probably like it, having seen me play it. If you like HOGs, there's no question - you'll love this game, so go get it. My guess is that this game will give you everything you want from a HOG. I liked it, but just not enough to buy it. That's partly because, while the production quality is very good, I've grown weary of looking for hidden objects, so any new HOG is going to have to really blow my mind to get a glowing review from me. But for you HOG fans, I think this is the kid of game you'll love sinking your eyes into. I recommend this to anyone who isn't me. =D

Alice in Wonderland

Plot: You're investigating the case of the missing child, Alice. Graphics: Very nice. The scenes look good, and the stylistic choices of the artists were visually appealing. Music: A good reason to NOT play this game. Repetitive and boring, the music hinders the experience more than anything else. I suggest turning it off. Gameplay: From what I saw, the game was primarily a HOG with a little bit of "find the differences between the two pictures." There was nothing original here. Final Word: The game looked pretty and played smoothly. The atmosphere was nice, and finding objects was fun enough. Fans of HOGs will like it. But if you're after something original and immersive, this may not be the game for you. A great soundtrack quite possibly could have kept me playing longer.

Wednesday, March 10, 2010

3 new games that I liked, but didn't buy

These days, there are so many casual games being released that I test very few of them. I'm always looking for the gems among the duds. Recently, a few new casual games caught my attention, so I played through the demos. Read on to find out what I thought of
  • 3 Cards to Dead Time
  • Awakening: The Dreamless Castle, and
  • Eden's Quest: The Hunt for Akua.

3 Cards to Dead Time

Category: Hidden Objects, Puzzles Background This was a strange experience for me. The developer, Big Finish Games, consists of the team who created my favorite adventure game series from the 90s, that is, the Tex Murphy series. Fans of the Tex series were greatly let down when Access Software was bought by Microsoft, and the Tex series was discontinued. The last Tex game, Overseer, had left us with a nasty cliffhanger, which would have no resolution. So, when their first new casual game, 3 Cards to Midnight, was announced, I was eager to see what the old Tex Murphy team had created. It wasn't Tex Murphy, but it was something. Maybe it would be just as cool as the Tex series, right? I followed the pre-release commentary as they developed the game, and became increasingly disappointed as they revealed the theme of the game - paranormal, creepy, tarot card stuff. Then, the game was finally released and I read some reviews to see what other people thought. Feedback was more negative than positive. How could my old favorite developers release something that was, apparently, mediocre? Well, they recently released the second game in the 3 Cards series: 3 Cards to Dead Time. I decided to give it a try. What You Do One thing that the Tex team was good at was creating interesting and challenging puzzles. The same is true here. The various puzzles scattered throughout the game were enjoyable. Most of the game is spent looking for hidden objects, but in an unusual way, which I found to be refreshing. Typically, standard hidden objects games give you a list of things to find. This mechanic has become very stale for me and I avoid it now. But in 3 Cards to Dead Time, you find objects according to a prescribed pattern. So, instead of a list of words telling you what to find, you have a collection of blank boxes. You are told to find something like "Objects that come in 3s." So then, you have to look around the scene for items that fit the given theme. When you find an item, its name appears in one of the empty boxes. At other times, you have to find objects that go together. The empty boxes will be color-matched, showing you how many items go together. So, you might get 3 connected purple boxes, and one of them says "King." Looking around the scene, you'll find a picture of a queen, and then you'll locate a jack, which completes that series of related items. You can choose between Casual and Challenging modes (I think that's what they were called). Casual mode just requires you to find fewer objects, from what I could tell. I would recommend the Challenging mode for die hard HOG fans. Casual was too easy. My Opinions If the game consisted of these types of scenes, with puzzles thrown in, I'd like it more. But, this game contains lots and lots of story. If the story interested me, or was presented in an attractive way, I might dig it. As it is, the creepy, weird story doesn't interest me, and with my kids hanging around, I simply clicked the SKIP button for each of the numerous cut-scenes. These scenes are made up of a series of still shots depicting awkward 3D-modeled characters, with voice-over dialogue. These scenes happen after each little task you complete. The graphics and music are both very good. The mysterious music matches the theme of the game well. So, while the graphics, music, and mechanics were all quite nice, the convoluted, family-unfriendly story and mood took this game down some notches. I would like to play more of this type of game if its strengths were applied to a more family-friendly story, and if the cut-scenes were just cut out altogether or occurred less frequently.

Awakening: The Dreamless Castle

You might remember my review for Princess Isabella: A Witch's Curse. My guess it that, if you liked that game, you'll like Awakening: The Dreamless Castle. They feel very similar in the way they play. What You Do You spend the game walking around a castle finding items and using them in various locations. Sometimes you have to complete hidden objects scenes and solve simple puzzles. My Opinions The graphics and music are good, the interface is easy to use, and you aren't likely to get stuck for too long, although sometimes you might wander around wondering what you forgot to pick up in which room. It's not always completely obvious. I would like this game more if it had something more original, innovative, or challenging about it. This game doesn't deliver anything special. It gets the job done fine, but doesn't excel. The puzzles are cake, the HOG scenes are standard, and the story is boring. I just wished this game had engaged my mind more. But, for fans of the inventory/puzzles/HOG genre that we've seen more commonly in recent months, this game should hit the spot.

Eden's Quest: The Hunt for Akua

This was another interesting situation for me. I love puzzles in games. That was always my favorite part of adventure games, and I always like them in casual games. This game is nothing but puzzles with a storyline. What You Do You solve puzzles. That's the whole point of the game. You go from station to station facing various types of brainteasers, math puzzles, and the like. You earn hints along the way, and each puzzle has 3 hints available. During my time playing the demo, I never had to use a hint. Some of the puzzles certainly stumped me, but they weren't timed, so I took my time figuring them out. My Opinions The presentation here is excellent. The character and scene art is superb - completely professional. This is unusual for the casual game market. The story is also intriguing and mysterious. It had me interested. As with all Sean Beeson soundtracks, this music is tasty. But, having realized that the game is nothing but puzzles (kind of like Azada), I lost interest in pursuing the entire game. If I could get this game for free, or even as a Daily Deal, I might play all the way through. It's fun for what it is, but I can't bring myself to buy it.

Tuesday, January 12, 2010

Mirrors, mirrors on the walls - a review of Princes Isabella: A Witch's Curse

In recent months, beginning with Mystery Case Files: Return to Ravenhearst, we have seen a handful of casual adventure games hit the market. Princess Isabella: A Witch's Curse is one of the pioneers in this new genre of games. So how does it do? Read on to find out!

What I liked

  • Lovely graphics
  • Very nice music
  • Nice combo of adventure, hidden objects, and puzzles
  • Fairy companion
  • Easy to figure out what to do

What I didn't like

  • Too easy?

Quick Plot

Restore the cursed kingdom to its former glory, save all your friends and family by reconstructing their mirrors, and deal with whatever villain is behind the curse!

Mechanics

Adventure: The interface and mechanics of the game are predominantly characteristic of point-and-click adventure games. You walk from room to room and do things in each room of the castle. Puzzles: You'll face a wide variety of puzzles. Hidden Objects: Hidden object scenes are a common task you'll encounter. These give you the inventory items you'll use during your adventure.

Highlights

Graphics: The visuals in this game are beautiful. I would have liked more animations in the scenery, such as moving water, but overall, the environments are pleasing to the eye. The character art is pretty good too. Music: One of my favorite parts of the game was the music. I didn't see who composed it, but whoever it was did a great job. From orchestra to medieval instruments, the score contributed a nice backdrop for the journey. I especially liked the jingles that played each time I solved a puzzle or removed a curse from a room. Expect to keep the music on for this game. Fairy: A small fairy floats in the upper corner of the screen talking to you every so often, and offering abilities that help you with your tasks. For instance, she can use her rock ability to smash vases, or her water ability to water flowers. She also has hints for those times when you find yourself stumped.
Variety: I liked that this game had so many different types of puzzles. There's always something new to solve. I'm burnt out on hidden object games, but I can stomach a little bit of it when it's thrown into an adventure game like this. There is also marble popping, tile flipping, tile swapping, puzzle piecing, and many other types of brain-teasing tasks.

Issues

Too easy: The game felt a little short, but I don't think it's because the developers skimped on story or player objectives. Rather, I think it's because the puzzles are just not very challenging. Most of them can be solved in seconds. For the seasoned adventure gamer, this will be frustrating, but for people who see casual games as nothing more than a pleasant diversion, these puzzles might hit the spot. Nevertheless, I will mention that this simplicity was welcome when it came to the hidden object scenes. The objects were relatively easy to find, so I felt like they didn't stall my progress. I much prefer this to the sort of terribly challenging hidden object scenes found in Luxor Adventures. *shudder* So, you'll find that the game sails along at a steady clip, which is nice in principle, but you might find the puzzles less than satisfying. Don't expect a brain-burner.

Suitable for the family?

Wife: My wife loves these puzzle adventure games, so she's been having great fun with this one. Kids: The kids came over to watch from time to time, but there isn't a whole lot here to interest them. There are some ghosts in the game, which might spook some kids out. The ghosts are just wispy, glowing forms floating around, and you do get rid of them. My kids watched the ghosts and didn't seem to be bothered. Other than that, I can't remember anything scary, disturbing, or thematically inappropriate.

The family man's final ruling

If you thought Return to Ravenhearst or Dire Grove were too difficult, this game is probably just right for you. On the other hand, if you like challenging puzzles in your adventure games, this game probably won't be very stimulating for your mental processor. In my opinion, this game is a fun romp with enough variety to keep it interesting from start to finish. I wouldn't mind playing it again some day, just for kicks. There is nothing tedious or frustrating (except the fact that you can't ever look at the castle map for more than a few seconds at a time). This game was well-designed in every respect, and I think you'll find it to be worth your money.

You'll like the game if...

  • You like hidden object scenes
  • You like adventure games with inventory items and puzzles
  • You like high production quality in your casual games
  • You like games involving castles and fairies

You won't like the game if...

  • You only like adventure games with complex and challenging puzzles
  • You want a long, involved story
My rating:

Monday, October 19, 2009

Junky magic school! - a review of Abra Academy

Today, we look back at an older hidden objects game: Abra Academy!

What I liked

  • Memorable and fitting music
  • Never too difficult

What I didn't like

  • Returning to the same rooms all the time
  • Crummy art outside of hidden objects scenes

Quick Plot

You're a young witch training at a magic school (obviously inspired by Harry Potter's Hogwarts). Pass your exams by - you guessed it - finding stuff in messy rooms.

Highlights

The best thing about this game (for some people) is the simplicity of it. If you're a fan of games like Mystery Case Files: Huntsville,
then this game will be right up your alley. In the same tradition, Abra Academy has you going back to the same several scenes over and over to find new batches of things. This is just a straightforward hidden objects game. You'll be finding stuff - lots of it. The only thing that breaks up the monotony is two mini games which have you pulling items off an assembly line and dropping them into a cauldron, or putting letters onto a stone to make words. You'll have to finish 4 years at the magic school, with 6 levels per year. Each level consists of finding objects at a bunch of locations on the school grounds - laboratory, observatory, conservatory, etc.


The simplicity of the game also happens to be the game's biggest weakness. For many of you, this game just won't present enough variety in the gameplay. If you've played every other HOG, you won't find much new here, except for the theme. One more negative: While the hidden objects scenes have good graphics, the character art looks pretty amateurish. There isn't much graphical beauty outside of the hidden objects levels. One more positive: I was surprised that the music in this game was actually quite good. It has the whimsical sound you'd expect in a game about a magic school. I found myself whistling tunes from the game throughout the day after playing. In fact, the music is probably the best thing about the game.

Suitable for the family?

Sure. My kids joined in to help me find things - especially animals and bugs. The game is about kids, so there's nothing offensive or creepy.

The family man's final ruling

I could take or leave this game. While it was a pleasant diversion, there's nothing really unique or shiny about it. I only recommend this game to die-hards who want to find MORE STAWF!

You'll like the game if...

  • You're a die hard HOG fan, especially if you like Harry Potter and magic schools

You won't like the game if...

  • You want something unique, engaging, challenging or complex
  • You don't love HOGs
My rating:

Friday, October 2, 2009

Find the pirate! - a review of The Spirit of Wandering: The Legend

Being a fan of Artogon's Treasure Seekers games, I jumped at the opportunity to play this lesser known title from the same developer, a pirate-themed game called The Spirit of Wandering: The Legend.

What I liked

  • Good music
  • Wonderful graphics
  • Pirate theme

What I didn't like

  • Lack of variety
  • Weak ending

Genre

Hidden objects

Quick Plot

You (a female from a pirate crew) are searching for the spirit of your pirate lover who was lost at sea. Talk to the spirits of the other dead pirates from your crew to find out where your man is.

Highlights

Eye candy When graphics and interface are sweet-looking, I pay attention. Great graphics are a sign of a developer who took time to attend to the details of the user experience. Artogon hasn't failed yet in this department. Whether it be the their hidden objects games or the cute marble-popper, Charma: The Land of Enchantment, Artogon has one of the best graphics teams out there. Everything is polished, sleek, and realistic. They take the time to put various animations here and there, adding atmosphere to the hidden objects scenes. One thing that always pleased me was the little pirate ship which resides in the center of the title bar at the top of the screen during the game. A little oval frame houses an animated ship which goes up and down on the waves, sails flapping in the wind. The jeweled mouse pointer was also cool-looking. And I couldn't help but take a few minutes to admire the overhead map which shows all the areas you've visited - ports, islands, ocean, etc. I appreciate anyone who can create graphics like that. Music The Artogon team always gets good music. In this game, the music is fittingly piratical. I especially liked the music in the treasure-grabbing scenes, in which you look at a room piled with scattered gold and jewels and try to grab as much as you can in the time allotted. List of objects Hidden objects games all have some method of listing the objects hidden in a scene. This game used a method of describing each item using riddles. So, instead of "pipe" it would say something like, "a smoker's instrument." Once you have found all of the items in the list, you pick up a magical magnifying glass and move it around the screen until it lights on fire. This means you've found a magical hidden item. Once you've gone through a few lists of items and located all the magical items, you're done with that scene. Lack of variety I have one gripe about the game - things don't change much. You'll find the same objects over and over as you go from scene to scene. Another mask, another telescope, another jug of water. I really wish they would have included a much more varied assortment of objects. Similarly, whereas Treasure Seekers: Visions of Gold took you to diverse locales and a few different types of puzzles to solve along the way, The Spirit of Wandering: The Legend doesn't give you any variety besides moving to new locations and giving you a treasure-grabbing fest every so often. Accordingly, you'll probably want to play this in short chunks of time rather than tackle a bunch in one sitting.

Suitable for the family?

Yes. Except for the starting screen, which looks like a mushy romance novel, everything seemed fine for kids. My kids came over frequently to help me locate items. I just quickly clicked past the image of the bare-shouldered desperate woman clinging to her ghost-man each time I started the game. Otherwise, it's pirate stuff galore!

The family man's final ruling

The scenery is just so well done in this game. It's a beautiful game to look at, and finding the objects is pretty fun. Once you finish the game one time through, you can play through again, but the items aren't listed as descriptions. The second time through, they're listed as silhouettes. So the game has some replay built into it. If only the developer would have spent a bit more time adding variety to the game.
Unfortunately, the experience doesn't change or develop much as you play. Still, if you like Artogon's other hidden objects games, you might want to try this one out. I'd put it on the same level of fun as Treasure Seekers: The Enchanted Canvases, except for the variety problem. By the way, have you noticed that Artogon's design team seems to be obsessed with humans communicating with ghosts? I think this is a theme in all of their hidden objects games.

You'll like the game if...

  • You like pirate stuff
  • You like top-notch graphics
  • You just love finding hidden objects

You won't like the game if...

  • You require lots of variety in the gameplay experience
  • You want lots of puzzles
My rating:

Friday, July 17, 2009

Two kids on an adventure! - a review of Treasure Seekers: Visions of Gold

Today, I review one of my favorite casual games: Treasure Seekers: Visions of Gold!

What I liked

  • The high quality art and graphics
  • The youthfully adventurous story
  • Puzzles offer a break from finding stuff
  • The interface
  • Hint system

What I didn't like

  • Some objects are hidden in the shadows and very hard to spot

Quick Plot

Nelly and her little brother Tommy set out to discover a secret family treasure!

Highlights

The first thing you'll notice when you play a hidden objects game from Artogon is the high quality. The hidden objects scenes have smooth animations, atmospheric lighting, and wonderfully modeled scenery. The music and sound effects, while not great, get the job done adequately. After each scene, you see the characters pop up for conversation (text boxes, not voiceover), and the character art is very good. The same is true of the
other characters you'll meet along the way. One thing I like in Artogon's hidden objects games is the animated sequences which run after every few scenes. Essentially, the game introduces the next part of the story by showing a scrolling letterboxed view of the coming scene while the characters dialogue. These animations are beautiful to look at, and they give you the option to skip it if you so desire. Now, you won't always be finding hidden stuff. You'll also face a number of puzzles (which are fun but never too difficult) and some procedural tasks. For instance, in one scene you're required to prepare a meal following a cookbook. You have to refer to the cookbook and follow the steps in order to succeed. This type of thing has been boring in other games, but somehow the developer made it fun in this game, partly due to the fact that the graphics and animations are just so enjoyable to watch as you work. There are couple more things to note. First, the hint system is the refillable kind, so you don't need to worry about running out of hints. There is also no time pressure and no penalty for clicking on the wrong things. The whole mood of the game is relaxed and low-pressure. Second, Artogon's user interface is my favorite for this type of game. You'll mouse around until you find something clickable. When you click it, a ring pops up showing you small versions of the items you need to find. As you find the items, you drop them on the ring. Once you have found each item, you get something new to help you. You'll complete a few of these object sets per scene. Let me just warn you that you might want to play in a dark room because if you have screen glare at all, some objects might be really hard to locate. Sometimes I felt that the developer took cheap shots by hiding objects in the dark shadowy recesses of a scene, making them nigh impossible to see. Still, that guilt-free hint button was able to save me from those struggles.

Suitable for the family?

This is a game that I played all the way through with two of my little kids. The only thing I wondered about was whether or not they would be scared of (spoiler below, highlight text to read):
the ghost of a young woman who shows up to talk to you at various parts of the adventure. She is non-threatening, but she does look white and wispy. I just happily told my kids that it was a ghost and that ghosts aren't real. The ghost never seemed to bother them.
So, I'd say this is as good as it gets for families. I found nothing offensive or disturbing. I will also say that one of the themes in the game is piracy. The game highlights the romantic side of piracy (treasure, yar!), but fails to mention the debased moral nature of historical pirates. Still, having played Ravenhearst and its sequel (see my review), this game is very welcome as a family game.

The family man's final ruling

I look forward to going back to play this one again someday. The whole package was a delight, and I was able to get my kids to contribute to the searching process. It seemed that my kids gravitated to this one because the main characters are children. I like how Treasure Seekers forces you to suspend your disbelief as you travel along with this young brother and sister on their fanciful quest.

You'll like the game if...

  • You like hidden objects games, especially cute family-friendly ones
  • You like treasure

You won't like the game if...

  • You don't like hidden objects games
My rating: