Showing posts with label puzzle. Show all posts
Showing posts with label puzzle. Show all posts

Wednesday, May 19, 2010

Review - Tiger Eye Part 1: Curse of the Riddle Box

When I was asked to review Tiger Eye Part I: Curse of the Riddle Box, and was told that it was designed by the same team who developed the Nancy Drew Dossier games, I jumped at the opportunity. I finished the game a few weeks ago and I've been eager to share my thoughts with you. Today, Big Fish has released the game on their site, and so I will now give you my official two cents! Well, maybe three.

What I liked

  • Mechanics
  • Music

What I didn't like

  • Story/Writing
  • Art
  • Themes/Content

Quick Plot

Solve a bunch of puzzles as you work at figuring out what kind of deadly conspiracy you've unwittingly gotten yourself into, with the help of a genie-like hulk from the past.

Mechanics

Puzzles: This game is very puzzly. Azada fans should be pleased. You'll play a wide variety of puzzles, none of them very difficult. I never needed to use a hint on a puzzle, and I don't think you will either. HOG: When you're not solving puzzles, you'll spend most of your time looking for hidden objects. Usually, the objects have a related theme like "weapons" or "vegetables." The hidden object scenes were probably the most difficult and time consuming portions of the game. It always comes down to that last one pesky thing you just aren't seeing. Minigames: The game will throw a number of minigames at you, including but not limited to
  • match 3
  • puzzle pieces
  • matching similar items, and
  • word games.
Puzzle: Hang the weapons.

Highlights

Mechanics: The three mechanics I mentioned above were actually my favorite thing about the game. It was the only thing that kept me from running away from the computer to barf (more about that later). The HOG scenes were pretty fun, and usually made some kind of sense with the scene. A lot of times, you are looking for pieces of things. I remember liking the scene where I had to find a bunch of scattered pieces for a bicycle in an alley. Usually, you have a list of scene objectives at the bottom of the screen. You can carry them out in any order. Sometimes, you need to solve certain puzzles. Other times, you may need to collect a number of items, or put something back together. My favorite element was the puzzles, simply because I enjoy puzzling my way through brainteasers and such. You'll get a broad variety of puzzles in this game. You're given very good instructions for solving the puzzles, which is nice. There's a drag-chain type match 3 game you'll have to play several times, and it's just boring. The graphics are mediocre and the whole thing feels like a waste of time (to me). Every time you complete scenes and tasks, your hint ball fills up. It fills pretty rapidly, too. Once you save up 50 hints, you unlock the game's bonus material. This was very easy to do, and the reward was minimal. I think it allowed me to play "Dress-up Hari" all I want! And maybe one or two other little features that I didn't bother to remember.
Music: This is the other element of the game that I was able to appreciate. While I think Matt Sayre's work for the Nancy Drew Dossier games was more interesting than what he produced here, it's still better than most casual game music on the market. My only beef is that I really think a composer with his talent should upgrade his sample libraries. He could be pumping out high quality orchestra music instead of the more synthy sound you'll hear in this game. And I'll give the audio team one more thumbs-up: the voice-over work is actually pretty good. Not great, but it's believable.
The main character: Delilah, or Dela for short.

Issues

Plot: This, of course, is merely opinion, but I thought the story was . . . lame. I know the game is based on a supposedly well-known fiction series, but it just didn't draw me in at all. In fact, it seemed amateurish to me. It's primarily a romance, with a significant amount of paranormal weaved in. The "romantic" scenes between the two main characters made me sick to my mental stomach. I wanted nothing more than to be done with the lengthy cutscenes, and get back to the puzzles. And I don't think it's just because I'm a man. I really think it's a poorly written and unbelievable romantic relationship. You can decide for yourself. Artwork: A huge chunk of the game plays out as cutscenes, which advance the story. These are done in the same manner as the Nancy Drew Dossier games. A series of hand-drawn images depict the story events, timed with the voice-over and music. The problem is, the artwork isn't very good compared to some of the high quality casual games on the market. When I looked at the concept art, I was surprised to see that it actually looks much better than the finished and colored art in the game. I'm not sure how this happens. But heck, who am I to complain? I know it probably took those artists hours upon hours to finish their work, and it's better than what I could do. On a more positive note, I will say that the artwork for the scene backdrops is actually pretty good. It's about the same quality as the Nancy Drew Dossier scenes.
Hari - Dela's burly dream man from the ancient past.
Themes/Content: This is my main gripe, which I'll develop more in the section below. To summarize: I wouldn't play this game with kids around. The themes and visuals are more "mature" (as they say) than most casual games I've played.

Suitable for the family?

This really depends on how you feel about exposed male buttocks. (And that's probably the last time I'll use the phrase "exposed male buttocks" in a review.) As is often the case with game companies, the developers seem to be pervs, as evidenced by the repeated shots of Dela in nothing but a towel. I found myself actually laughing as there was one scene after the next of Dela heading for the shower. And then, to top it off, Hari goes to take a bath, and then hastily runs out naked to save Dela. This is where the male buttocks come in. Yes - you are actually forced to behold Hari's full hand-drawn moon. Twice. *shudder* He spends a good chunk of time with his shirt off, too, so that you can admire his muscles. And, of course, so that Dela can hug him. And she's always wearing small, stomach-baring shirts for good measure. And if that weren't enough, you'll get a chance to see Dela's unmentionables scattered around her hotel room at one point. Gagging yet? If not, then maybe you will be, after a number of other random sexual innuendos pop up from time to time. I don't remember the exact words used now, but I know the language was also family-unfriendly. I don't remember if it ever got worse than "damn" or "hell" and the like, but I remember thinking, "Whoa! Back off, game!"

The family man's final ruling

I really, really wanted to like this game. I wanted to see what the Nancy Drew Dossier team would offer this time. But what makes the Nancy Drew games so fun was missing here. I think that missing element is primarily a good story, and of course the object-matching mechanic that is still unique to the Dossier games. Curse of the Riddle Box was like a drippy romance novel with a casual game forced into it. And even though I'm not a fan, I think the popular Twilight stories do a much better job with this romance/paranormal genre. But the weird thing is, despite the crummy story, I found myself interested enough to keep playing, not because of the story, but because the puzzles and other mechanics kept me playing, as any casual game should. If this game had been published by a high-polish developer like Big Fish Studios or PlayPond or MumboJumbo, and had a good story to go with it, this could have been a great game. As it is, I don't know whether or not to recommend it. I liked playing the game, mechanically, but I didn't like the game in terms of story and themes. In terms of fun alone, I would have rated it a solid 4. If only the puzzles were a little bit more challenging, I may have rated it higher. Will I play the next game in the series? Probably, but I might skip the cutscenes. (NOTE: I have made many references to the Nancy Drew Dossier games in this review. Let me make it clear that Curse of the Riddle Box was developed/published by PassionFruit Games, who, if I understand correctly, did the development work for Her Interactive on the Nancy Drew Dossier games. Her Interactive produces all of the Nancy Drew-themed games on the market. I think Her Interactive's involvement in the Dossier series is what made the games come out so good. That's my suspicion anyway.)
Dress-up Hari.

You'll like the game if...

  • You get shamelessly into mawkish romances
  • You like paranormal stories
  • You like the art and music style from the Nancy Drew Dossier games
  • You like lots of puzzles and hidden objects scenes

You won't like the game if...

  • You don't like sappy romance in your games
  • You only like top-notch graphics
  • You want thoroughly challenging puzzles
My rating:

Sunday, April 11, 2010

Review - Mystery Case Files: Dire Grove

At the end of 2006, Big Fish Studios released MCF: Ravenhearst, a super-creepy game that followed in the tradition of the other Mystery Case Files games. Then, in late 2008, Big Fish blew everyone's socks off with the even more twisted MCF: Return to Ravenhearst. This was the first game in its class, combining hidden objects with an adventure game, and doing it with a high quality that has hardly been matched ever since. (Read my review!) Then, just a year later, Big Fish released the next MCF game, MCF: Dire Grove, which turned out to be another game with the production style of Return to Ravenhearst, but with even more new features. This time around, as if it were the mid-90s golden age of adventure games, they included a series of live action cutscenes. So, did Dire Grove live up to the greatness of Return to Ravenhearst? Today I'm glad to (finally) give you my opinions! Read on!

What I liked

  • All-around high-quality production
  • Wonderful video sequences
  • Not as twisted as Return to Ravenhearst
  • Good balance of puzzles, inventory use, and hidden objects
  • A good ending

What I didn't like

  • Can't replay the ending...

Quick Plot

Figure out what happened to a group of students who came to Dire Grove to do research.

Mechanics

HOG: You'll play through an ample supply of hidden object scenes, as with the other MCF games. You'll even recognize familiar sound effects as you locate items. The hidden object scenes have just the right level of difficulty, as opposed to something overly difficult, like Luxor Adventures. You never have to find too many items, and they're never too hard to find. This is very welcome for those of us who prefer not to waste a whole lot of time poking around for hidden objects. Another plus in the HOG department is the fact that the scenes actually make some sense. Most of the random junk seems at home in its scene. And you always get to keep one of the items when you finish a hidden object scene, adding it to your inventory. As in many HOGs, you have a refillable hint meter.
Snow falls as you search the trunk. How'd the driver fit all that junk in there?
Inventory: As with many good adventure games, a high percentage of your obstacles will be inventory-related. You'll be regularly collecting various items and finding appropriate uses for them as you investigate your surroundings. Some of these items are acquired by clicking on an them in the normal environment, while others are gained by completing hidden object scenes. None of the uses are too obscure. You'll usually be able to guess at which object will work for a particular task, without too much trouble. Puzzles: You'll have to solve several puzzles, none of which are too difficult. I wouldn't have minded even more puzzles, and more complicated ones. But the ones you get are certainly fun.
Don't expect a warm stay at this snow-covered lodge.

Highlights

Live action cutscenes: I was an adventure game junky in the late 90s, when full motion video sequences were commonly showing up in games (the Tex Murphy series, Black Dahlia, Zork: Nemesis, and Gabriel Knight 2: The Beast Within, to name a few). So, when I found out that this game had professionally produced video clips with live actors, I was eager to get my in-game-cinematics fix. The game did not disappoint. These video sequences are excellent. The acting is very good, the locations are real, and the style is fitting for the game. These video clips are acquired by walking around and discovering camcorder tapes on the ground from time to time. Each tape unlocks a new video, and gives you a glimpse into the events leading up to your investigation. I offer a word of slight caution: some of the video clips are a tad unnerving. You won't be exposed to anything grisly or frightening, thankfully. But more than one clip is certainly spooky and somewhat panicky. I think the majority of people will get a kick out of these, but I wouldn't recommend watching the video clips with little kids around. Less disturbing: Whereas Return to Ravenhearst was like something out of a nightmare, Dire Grove is more like something out of the X-Files. The story in RtR left me wishing could repress it, while the story in Dire Grove is merely spooky and mysterious, in a way that allowed me to feel like my mind was safe. I'm sure you'll have at least one unsettling "WHAT THE HECK?!" moment in the game, but it's still comparatively mild, and rather fun. These surprise moments are likely to show up when you least expect them, so again, I advise you to avoid playing with small children nearby. Some of the content could easily disturb little minds. Satisfying ending: This is one thing you will rarely hear me say. But, in Dire Grove, they actually gave me an ending I could be satisfied with. Instead of the typical, "THE END. Thanks for playing.", the game ends with a nice video sequence to cap things off. My belief is that a game, or book, or movie should reward you for investing your time. Well, this game gives you the payoff. If only more developers would put some effort into good endings.

Issues

No replays: When I play a standard video game, I will frequently reload my last save, after completing the game. Then I'll play through the final sequence again just so I can watch the ending one more time. As you know, most casual games don't have saves. The downside to this is that, if you want to go back later to a particular part of the game, you can't. Dire Grove is such a game. After completing the game, I tried to load my game again, and it just stuck me back at the very beginning. This means you'd better catch EVERYTHING the first time through, because, honey, if you want to see the ending again, you're going to have to work for it! What can I say? I'm a sucker for good endings. But, this is my only grumble about the game.
Some weather vane, huh?

Suitable for the family?

I'm going to have to say no on this one. Most of the game is pretty harmless, and my kids did watch me play a good chunk of the game, but I just wouldn't want a child to be watching at one of those freakout moments. As I mentioned earlier, some of the stuff in this game would be disturbing to little kids. While this game isn't nearly as unsettling as Return to Ravenhearst, and the story is much classier, my wife indicated that she might not want to play this one, having seen and heard some of the scenes. For those of you who really want to know exactly what you'll encounter in this game, I have a spoiler window below. Highlight the white text within the window to read it.
  • One skeletal corpse, somewhat fake looking.
  • Ice-frozen, seemingly-possessed people who chant repeated phrases.
  • White, ghostly figures that appear and disappear in various rooms.
  • Panicked characters in the live action sequences, with jolty camera motions.

The family man's final ruling

This is one of the best casual games I've ever played. Big Fish Studios put a great deal of time and effort into making this a uniquely solid game. Attention to quality shows up everywhere from video production, to story, to graphics, to music, to puzzles. Every time I play a a rare gem like this, I sigh and wonder why so many mediocre games are released on the casual market. This game kept me interested the whole way through, and I loved the nicely-produced video sequences. All of the actors were good. And for those of you who like extras, there is a Collector's Edition, which costs more, but includes, according to Big Fish,
  • bonus 'Easter egg' levels and puzzles that reveal secrets related to both past and future Mystery Case Files episodes
  • integrated Deluxe Strategy Guide, and
  • extra video outtakes, concept art, screenshots, and desktop wallpapers.
If you like HOGs at all, get this game, especially if you like the integration of adventure and HOG. You won't regret it.

You'll like the game if...

  • You like hidden object games
  • You like adventure games
  • You like a good story
  • You like live-action cinematic cutscenes
  • You like stories involving ancient lore

You won't like the game if...

  • You don't like hidden object games
  • You don't want to be spooked from time to time
My rating:

Wednesday, March 10, 2010

3 new games that I liked, but didn't buy

These days, there are so many casual games being released that I test very few of them. I'm always looking for the gems among the duds. Recently, a few new casual games caught my attention, so I played through the demos. Read on to find out what I thought of
  • 3 Cards to Dead Time
  • Awakening: The Dreamless Castle, and
  • Eden's Quest: The Hunt for Akua.

3 Cards to Dead Time

Category: Hidden Objects, Puzzles Background This was a strange experience for me. The developer, Big Finish Games, consists of the team who created my favorite adventure game series from the 90s, that is, the Tex Murphy series. Fans of the Tex series were greatly let down when Access Software was bought by Microsoft, and the Tex series was discontinued. The last Tex game, Overseer, had left us with a nasty cliffhanger, which would have no resolution. So, when their first new casual game, 3 Cards to Midnight, was announced, I was eager to see what the old Tex Murphy team had created. It wasn't Tex Murphy, but it was something. Maybe it would be just as cool as the Tex series, right? I followed the pre-release commentary as they developed the game, and became increasingly disappointed as they revealed the theme of the game - paranormal, creepy, tarot card stuff. Then, the game was finally released and I read some reviews to see what other people thought. Feedback was more negative than positive. How could my old favorite developers release something that was, apparently, mediocre? Well, they recently released the second game in the 3 Cards series: 3 Cards to Dead Time. I decided to give it a try. What You Do One thing that the Tex team was good at was creating interesting and challenging puzzles. The same is true here. The various puzzles scattered throughout the game were enjoyable. Most of the game is spent looking for hidden objects, but in an unusual way, which I found to be refreshing. Typically, standard hidden objects games give you a list of things to find. This mechanic has become very stale for me and I avoid it now. But in 3 Cards to Dead Time, you find objects according to a prescribed pattern. So, instead of a list of words telling you what to find, you have a collection of blank boxes. You are told to find something like "Objects that come in 3s." So then, you have to look around the scene for items that fit the given theme. When you find an item, its name appears in one of the empty boxes. At other times, you have to find objects that go together. The empty boxes will be color-matched, showing you how many items go together. So, you might get 3 connected purple boxes, and one of them says "King." Looking around the scene, you'll find a picture of a queen, and then you'll locate a jack, which completes that series of related items. You can choose between Casual and Challenging modes (I think that's what they were called). Casual mode just requires you to find fewer objects, from what I could tell. I would recommend the Challenging mode for die hard HOG fans. Casual was too easy. My Opinions If the game consisted of these types of scenes, with puzzles thrown in, I'd like it more. But, this game contains lots and lots of story. If the story interested me, or was presented in an attractive way, I might dig it. As it is, the creepy, weird story doesn't interest me, and with my kids hanging around, I simply clicked the SKIP button for each of the numerous cut-scenes. These scenes are made up of a series of still shots depicting awkward 3D-modeled characters, with voice-over dialogue. These scenes happen after each little task you complete. The graphics and music are both very good. The mysterious music matches the theme of the game well. So, while the graphics, music, and mechanics were all quite nice, the convoluted, family-unfriendly story and mood took this game down some notches. I would like to play more of this type of game if its strengths were applied to a more family-friendly story, and if the cut-scenes were just cut out altogether or occurred less frequently.

Awakening: The Dreamless Castle

You might remember my review for Princess Isabella: A Witch's Curse. My guess it that, if you liked that game, you'll like Awakening: The Dreamless Castle. They feel very similar in the way they play. What You Do You spend the game walking around a castle finding items and using them in various locations. Sometimes you have to complete hidden objects scenes and solve simple puzzles. My Opinions The graphics and music are good, the interface is easy to use, and you aren't likely to get stuck for too long, although sometimes you might wander around wondering what you forgot to pick up in which room. It's not always completely obvious. I would like this game more if it had something more original, innovative, or challenging about it. This game doesn't deliver anything special. It gets the job done fine, but doesn't excel. The puzzles are cake, the HOG scenes are standard, and the story is boring. I just wished this game had engaged my mind more. But, for fans of the inventory/puzzles/HOG genre that we've seen more commonly in recent months, this game should hit the spot.

Eden's Quest: The Hunt for Akua

This was another interesting situation for me. I love puzzles in games. That was always my favorite part of adventure games, and I always like them in casual games. This game is nothing but puzzles with a storyline. What You Do You solve puzzles. That's the whole point of the game. You go from station to station facing various types of brainteasers, math puzzles, and the like. You earn hints along the way, and each puzzle has 3 hints available. During my time playing the demo, I never had to use a hint. Some of the puzzles certainly stumped me, but they weren't timed, so I took my time figuring them out. My Opinions The presentation here is excellent. The character and scene art is superb - completely professional. This is unusual for the casual game market. The story is also intriguing and mysterious. It had me interested. As with all Sean Beeson soundtracks, this music is tasty. But, having realized that the game is nothing but puzzles (kind of like Azada), I lost interest in pursuing the entire game. If I could get this game for free, or even as a Daily Deal, I might play all the way through. It's fun for what it is, but I can't bring myself to buy it.

Tuesday, January 12, 2010

Mirrors, mirrors on the walls - a review of Princes Isabella: A Witch's Curse

In recent months, beginning with Mystery Case Files: Return to Ravenhearst, we have seen a handful of casual adventure games hit the market. Princess Isabella: A Witch's Curse is one of the pioneers in this new genre of games. So how does it do? Read on to find out!

What I liked

  • Lovely graphics
  • Very nice music
  • Nice combo of adventure, hidden objects, and puzzles
  • Fairy companion
  • Easy to figure out what to do

What I didn't like

  • Too easy?

Quick Plot

Restore the cursed kingdom to its former glory, save all your friends and family by reconstructing their mirrors, and deal with whatever villain is behind the curse!

Mechanics

Adventure: The interface and mechanics of the game are predominantly characteristic of point-and-click adventure games. You walk from room to room and do things in each room of the castle. Puzzles: You'll face a wide variety of puzzles. Hidden Objects: Hidden object scenes are a common task you'll encounter. These give you the inventory items you'll use during your adventure.

Highlights

Graphics: The visuals in this game are beautiful. I would have liked more animations in the scenery, such as moving water, but overall, the environments are pleasing to the eye. The character art is pretty good too. Music: One of my favorite parts of the game was the music. I didn't see who composed it, but whoever it was did a great job. From orchestra to medieval instruments, the score contributed a nice backdrop for the journey. I especially liked the jingles that played each time I solved a puzzle or removed a curse from a room. Expect to keep the music on for this game. Fairy: A small fairy floats in the upper corner of the screen talking to you every so often, and offering abilities that help you with your tasks. For instance, she can use her rock ability to smash vases, or her water ability to water flowers. She also has hints for those times when you find yourself stumped.
Variety: I liked that this game had so many different types of puzzles. There's always something new to solve. I'm burnt out on hidden object games, but I can stomach a little bit of it when it's thrown into an adventure game like this. There is also marble popping, tile flipping, tile swapping, puzzle piecing, and many other types of brain-teasing tasks.

Issues

Too easy: The game felt a little short, but I don't think it's because the developers skimped on story or player objectives. Rather, I think it's because the puzzles are just not very challenging. Most of them can be solved in seconds. For the seasoned adventure gamer, this will be frustrating, but for people who see casual games as nothing more than a pleasant diversion, these puzzles might hit the spot. Nevertheless, I will mention that this simplicity was welcome when it came to the hidden object scenes. The objects were relatively easy to find, so I felt like they didn't stall my progress. I much prefer this to the sort of terribly challenging hidden object scenes found in Luxor Adventures. *shudder* So, you'll find that the game sails along at a steady clip, which is nice in principle, but you might find the puzzles less than satisfying. Don't expect a brain-burner.

Suitable for the family?

Wife: My wife loves these puzzle adventure games, so she's been having great fun with this one. Kids: The kids came over to watch from time to time, but there isn't a whole lot here to interest them. There are some ghosts in the game, which might spook some kids out. The ghosts are just wispy, glowing forms floating around, and you do get rid of them. My kids watched the ghosts and didn't seem to be bothered. Other than that, I can't remember anything scary, disturbing, or thematically inappropriate.

The family man's final ruling

If you thought Return to Ravenhearst or Dire Grove were too difficult, this game is probably just right for you. On the other hand, if you like challenging puzzles in your adventure games, this game probably won't be very stimulating for your mental processor. In my opinion, this game is a fun romp with enough variety to keep it interesting from start to finish. I wouldn't mind playing it again some day, just for kicks. There is nothing tedious or frustrating (except the fact that you can't ever look at the castle map for more than a few seconds at a time). This game was well-designed in every respect, and I think you'll find it to be worth your money.

You'll like the game if...

  • You like hidden object scenes
  • You like adventure games with inventory items and puzzles
  • You like high production quality in your casual games
  • You like games involving castles and fairies

You won't like the game if...

  • You only like adventure games with complex and challenging puzzles
  • You want a long, involved story
My rating:

Tuesday, September 15, 2009

Here's mud on your face! - a review of Nancy Drew Dossier: Resorting to Danger

Before Nancy Drew Dossier: Resorting to Danger, my favorite casual game was Nancy Drew Dossier: Lights, Camera, Curses. Well, this new sequel is now my other favorite casual game. Read on to find out why!

What I liked

  • Top-notch music
  • Fun and original mechanics
  • Great story
  • Multiple endings
  • Mini games / puzzles
  • Excellent voice acting (for the most part)

What I didn't like

  • A few of the voices
  • The reward for achieving Master Detective rank
  • Short allotted time for bomb puzzles
  • Too short of game length! Give me more!

Genre

Adventure / Mystery / Object-combining

Quick Plot

Someone at the luxurious Redondo Resort and Spa is planting bombs. Your job as the illustrious girl detective is to track down the perpetrator. Which of the six mysterious suspects is responsible?

Highlights

Mechanics I love the original object-matching mechanic used in the Nancy Drew Dossier games. Most of the game puts you in one of many rooms where there are various objects to locate with your magnifying glass (mouse cursor). You hover the mouse around the room until it sparkles on some object or area, at which point you can click to reveal a usable feature of the room. You are told how many of these objects exist in each scene. As you find these objects, you can match them by clicking two of them in a row. If the match is successful, you earn points. If not, you get nothing and your points counter resets. With each successive correct match, the number of points you earn increases. For this reason, I always make sure to find every object in a room before attempting matches. It is too easy to make a mistake if you don't know what all of your options are. Once you've found all of the matches in a room, the game progresses. Puzzles and mini games Throughout the game you'll face various puzzles and mini games including (but not limited to):
  • Bomb-diffusing (connect one end to the other end, like the pipe game)
  • Mud masking spa clients (logical sequence puzzle)
  • Getting correct answers in conversations (requires you to be observant as you go)
  • Animal-catching
  • Riddle-solving
  • Unlocking various objects
Music You know I'm picky about music in games. Fortunately, Her Interactive has hired Matt Sayre to compose the music for the Dossier series. I respect Mr. Sayre. He's one of the few good composers out there working on casual games. The music is fitting and fun in both Dossier games. This helps push the game to the "great" category. Production The best thing about the Dossier games is the attention to quality. So many casual games feel as if they were thrown together, with a terrible lack of quality writing, editing, and English in general. In this game, the music, graphics, writing, voice work (except for maybe 2 exceptions) are all as good as it gets. It's so fun to play a game with a well-written story! Her Interactive has my confidence that they will always deliver the goods, whether it be with their adventure game series or their Dossier series.

Suitable for the family?

Yes. The kids really enjoy this game. The geniuses at Her Interactive put a recurring dog character in the game, which is perfect for drawing the attention of the little ones. Additionally, the game is always moving and changing, which keeps the halflings from growing bored.

The family man's final ruling

It doesn't get better than this, friends.
Go download Lights, Camera, Curses first, and then play Resorting to Danger. My main gripe is that, knowing how tricky it was to achieve Master Detective rank in the first Dossier game, I was very careful to avoid mistakes this time around so I could earn enough points to unlock whatever tasty morsels they had for me at the end. I was very disappointed. All that work turned out to be for nothing, really. Grrrrrrr. In my mind, Master Detective rank should unlock some great 10-minute movie to wrap-up the plot or show you what happened afterward or something. As it is, it was a huge letdown. The payoff for Master Detective rank was much better in the first Dossier game. In my mind, the reward should be spectacular. Couldn't Her Interactive have polished this element of the game just a bit more? On the other hand, they offered multiple endings this time around, which provides replay value. You may find yourself wanting to go back and play it again immediately, just to find out what happens in the other endings. So, this is as much fun and quality as you'll find on the casual game market.

You'll like the game if...

  • You like Nancy Drew games
  • You like solving mysteries
  • You like a variety of puzzles and mini games
  • You like a good story

You won't like the game if...

  • You don't like matching or combining things
  • You don't like Nancy Drew mysteries
My rating: