What I liked
What I didn't like
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Quick Plot
You wake up in a dumpster. Someone has screwed up your life and burger business, and you're going to track down the dirty fiend while rebuilding your burger empire!Mechanics
Time Management: This game is a very simple, straightforward, multitasking, time management game. Here's how it works:- Food and drink components come out of the BurgerTron machine on a conveyor belt.
- Customers come in asking for menu items.
- You pick up components off the conveyor belt and piece together the customers' orders.
The interface. This is a standard breakfast level.
The stats screen after finishing a level.

The Clown.
Probably my favorite customer because he
orders completely random and odd dishes.
here to offend. The visuals are cartoony and everything about the game is diner-ish and bright. My kids liked sitting with me and telling me what they thought I needed to do. My wife likes the game, too.
Count this as one for the whole family.
Your goal in the game is just to keep your customers happy by serving them quickly. As they wait, their patience meter goes down. If you serve all customers with 5-star happiness, you get a "Perfect" rating for that level. If you do pretty well, but don't satisfy every customer, you get "Expert." If you make too many customers ticked off, you get "Level Up," which just means you can go onto the next level, but with no honor.
There are two reasons to push for Expert and Perfect.
- That is what makes the game fun and challenging.
- That is how you earn a number of trophies in the Hall of Fame (just your standard trophy room, as in other games - but this game has way more trophies than most games).
I was determined to get Perfect on every level, like I did with the Farm Frenzy games. But the last two restaurants were so stinkin' difficult, that I finally abandoned my Perfection Project in the name of finishing the game and getting it reviewed. But I did manage Perfect on every level before the final two restaurants, so that was cool. Also, you can replay any level, if you want to try for a better rating.
The stats screen after finishing a level.Highlights
Interface and controls: Everything in the game is controlled with the mouse, as with most casual games. What's cool is how intuitive the controls are. Want to pick up 2 or 3 parts of the same food item? Just click them in succession and they automatically join up. Then, to deliver the food, you click it on the intended customer, or right-click, and the food will automatically deliver to the person who got there first. Need to get a waffle in the toaster quickly? Again, right-click the waffle, and in it goes. It is very easy to keep track of what's going on. You never have more than 3 customers at once. Breakfast always has the same types of foods, as do lunch and dinner.
One of 15 pages of trophies.
You certainly won't run out of things to work for!
Variety of features: The game gives you lots of variety within the simple framework. For example, you'll get the following:
- 20 types of customers with different levels of patience, and different food preferences
- 120 levels
- 4 modes of play:
- Story (this is the standard one)
- Challenge
- Expert
- Relax
- Multiple bonuses you can add to your restaurant, including
- Freeze (temporarily freezes all patience meters)
- Speed (makes all food machines, such as ice cream machines, produce instantly instead of slowly)
- Traffic cone (puts a traffic cone at one customer seat, so only 2 customers can order at a time)
- Lollipop (adds more lollipops to your tray - these help to raise patience meters)
- Money (gives you extra money when you deliver the attached item), and
- BurgerBot (he quickly fills customer orders for you)
The Ninja. This guy orders stuff from breakfast,
lunch, and dinner menus at every meal.
Check out how I captured the screenshot right as
one ninja was appearing from out of nowhere. w00t!
Perspective: This is a small thing, but it can make a difference. Many time management games show your character running around throwing things into ovens or serving tables. I find that I actually like games where I don't see my character, but rather, I see everything from a first-person perspective. I like this perspective in the Farm Frenzy games as well.
Issues
Not enough extras: I already said that this game is brilliantly simple. The downside of this is that the developers can only go so far before the basic mechanic becomes repetitive. They mitigate this repetitiveness by increasing the challenge. That works well for a long time. But, by the end of the game, I was glad to be done. Those last couple of restaurants were so mentally and mouse-handingly exhausting that I just wanted to be done with them. They weren't quite as fun as the easier levels. And if the fun level diminishes, what's the point?
The level map, showing your road to all 8 restaurants.
What I think they should have done was to introduce more bonuses or upgrades. Why stop with BurgerBot 2? Why not 5 levels of BurgerBot sweetness? Or longer-lasting bonuses? Anything to help ease the pain of those later levels would be welcome. This would have really helped the game I think. The developers piled on the complications, but didn't match it with numerous upgrades. It's not a big problem, but it would have helped.
Music: The music was fair. It got the job done, but the few short tracks were repetitive and nothing special. I am continually dissatisfied with the way developers skimp on music to save money. I think music is among the top few features that keep me playing a game, or bring me back for a second play in the future. I can say that the Burger Shop 2 music is something I'd gladly forget.
The Clown.
Probably my favorite customer because he
orders completely random and odd dishes.
Suitable for the family?
There is nothing
here to offend. The visuals are cartoony and everything about the game is diner-ish and bright. My kids liked sitting with me and telling me what they thought I needed to do. My wife likes the game, too.
Count this as one for the whole family.
The family man's final ruling
This is one of the best time management games I've played. I was almost done with the game when my computer ran into issues and I had to reinstall the OS, and somehow didn't transfer my save games for Burger Shop 2. I had to start at the beginning, and still had fun going all the way through the game again. It's a light game loaded with strange humor at every turn. I think the Challenge, Expert, and Relax modes really aren't valuable offerings from the developer. I think these modes were easy to program and so they threw them in so that it would look like you're getting a lot of bang for your buck, but really it's just more of the same, and not really fun to spend a lot of time on, in my opinion. But just playing through Story mode is a great quick-mousing experience. If you're a time management fan, make sure to get this one.
One of the more colorful customers in the game.
You'll like the game if...
You won't like the game if...
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| My rating: |
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And if that weren't enough, you'll get a chance to see Dela's unmentionables scattered around her hotel room at one point. Gagging yet? If not, then maybe you will be, after a number of other random sexual innuendos pop up from time to time.
I don't remember the exact words used now, but I know the language was also family-unfriendly. I don't remember if it ever got worse than "damn" or "hell" and the like, but I remember thinking, "Whoa! Back off, game!"


Audio: Being a composer myself, I'm attentive to the goings on in the music section of the market. Right now, with the economy being what it is, developers are skimping on music. As you might guess, I think this is a bad idea. Many of my fondest gaming memories relate to the music and the mental images it can stir up.
One way for a developer to cut music costs is to hire a less-experienced or less-talented composer. You can almost always tell when they do this. Another way to cut costs is to provide fewer minutes of music.
In this game, you'll hear the same few tracks repeated frequently (that's how they cut costs), but I'm glad to say that they at least hired someone who knew what they were doing. The orchestral score is quite nice, and fits the mood of the game very well. It was pleasant accompaniment for the gaming experience.
And to make things even better, they hired voice actors, and good ones at that. Not only will you hear speaking, but you also get singing in this game. That's right. It's a video game musical! Between plot segments, you watch montages of still images depicting the characters and the topics about which they sing. I thought this feature was unique, fresh, and I was glad to have it.
One voice worth mentioning is the unseen British detective who accompanies you through the whole game, offering regular doses of commentary. I really liked this voice. It added to the immersion and gave a human element to the gameplay.
Hidden objects scenes: I've been weary of HOGs for a while, as regular readers will know, but despite this fact, I found this game worth my time. Primarily, this is because of the production values I've been speaking of. But, I will say that if I have to play hidden objects scenes, I like them to be done they way they were done in this game. You have a very manageable list of objects to locate, and they look really cool when you find them. And, of course, it helps to have the British guy talking to you as you search.
There are three more things worth noting.
Standard put-the-picture-back-together puzzle.



was like something out of a nightmare, Dire Grove is more like something out of the X-Files. The story in RtR left me wishing could repress it, while the story in Dire Grove is merely spooky and mysterious, in a way that allowed me to feel like my mind was safe.
I'm sure you'll have at least one unsettling "WHAT THE HECK?!" moment in the game, but it's still comparatively mild, and rather fun.
These surprise moments are likely to show up when you least expect them, so again, I advise you to avoid playing with small children nearby. Some of the content could easily disturb little minds.




seem to suffer from this oversight quite as much as the other games, which is why it's my favorite Youda game to date. As with the other games, the graphics and animations are excellent. The truck rumbles around the farm while the windmill spins and crops grow. Every order shows an amusing animation when you finish it. The characters are cute and cartoony, and the buildings in town are shiny and very pleasing to the eye with their colorful tile roofs.
These high-quality graphics are what drew me into the game and kept me playing.






But in Be Rich, you're limited to